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General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Remathilis" data-source="post: 4823510" data-attributes="member: 7635"><p>Well, D&D didn't revolutionize the literary world, but its not a book is it. But check out what it DID inspire.</p><p></p><p>* Countless other Fantasy RPGs: from Palladium to MERPS, they all owe something to the original.</p><p>* Video Game RPGS: Plenty of video games emulate the D&D tropes. Final Fantasy (white mage/black mage, etc) did it back in late 80's. Warcraft did it in the 90's. Everquest, Ultima and countless MUDS, MOOS, and other MMORPGS all owe many of their concepts to the "kitchen sink" approach of D&D.</p><p>* J-Animation like Lodoss Wars, Slayers, Bastard!, Beserk and more all take elements (some overtly, like Lodoss) from the concepts of D&D. </p><p></p><p>There are probably a few more there too. </p><p></p><p>The trick is that D&D's genre IS all other genres (well, choice bits of them) without emulating ANY of them perfectly. It takes tropes of S&S, HF, Sci-Fi, Westerns, Samurai stories, Myth, Horror, etc and mashes them to the point they become no single genre, but a blending that is uniquely D&D. While I listed some the traits that have origin in the game (and thus the "world" of D&D) they have become so synonymous with the concept of "generic fantasy world" that when healer-priests show up in Worlds of Warcraft or shapechanging druids fight for the cause of balance, we don't bat an eyelash that "D&D helped define that trait."</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4823510, member: 7635"] Well, D&D didn't revolutionize the literary world, but its not a book is it. But check out what it DID inspire. * Countless other Fantasy RPGs: from Palladium to MERPS, they all owe something to the original. * Video Game RPGS: Plenty of video games emulate the D&D tropes. Final Fantasy (white mage/black mage, etc) did it back in late 80's. Warcraft did it in the 90's. Everquest, Ultima and countless MUDS, MOOS, and other MMORPGS all owe many of their concepts to the "kitchen sink" approach of D&D. * J-Animation like Lodoss Wars, Slayers, Bastard!, Beserk and more all take elements (some overtly, like Lodoss) from the concepts of D&D. There are probably a few more there too. The trick is that D&D's genre IS all other genres (well, choice bits of them) without emulating ANY of them perfectly. It takes tropes of S&S, HF, Sci-Fi, Westerns, Samurai stories, Myth, Horror, etc and mashes them to the point they become no single genre, but a blending that is uniquely D&D. While I listed some the traits that have origin in the game (and thus the "world" of D&D) they have become so synonymous with the concept of "generic fantasy world" that when healer-priests show up in Worlds of Warcraft or shapechanging druids fight for the cause of balance, we don't bat an eyelash that "D&D helped define that trait." [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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