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D&D Older Editions, OSR, & D&D Variants
Hi and D&D 4e
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<blockquote data-quote="Pittedpanda" data-source="post: 6040856" data-attributes="member: 6701723"><p>Yeah, I owned, played, and quickly sold Castle Raven-loft Boardgame. I was amazing at the poor rules quality. For example: leveling up when you roll a natural 20 (only 2 levels), no pacing (pit trap and monsters at every move), totally based on luck (too simple to have tactical decisions), and poor use of theme (a non-random dungeon with set monsters in each room would have been much better).</p><p></p><p>That being said, I appreciate the recommendation as I also thought it would be a good fit. I actually got it a second time through a math-trade, with the intent to use the components for my co-op 4e dreams, but was offered a good bit of cash for it so I just sold it before being able to really test that idea out.</p><p></p><p>D&D 4e might be a bit more work, but by looking at the D&D encounters pdf I got, I'm not too worried.</p><p></p><p></p><p></p><p>I have actually owned the essentials "Rules Compendium" for some time and read it back to back more than once. However, I was never able to convince my group to play. I played the first level "Dungeon Delve" with my GF and a good friend but it was my GFs first RPG xp, and my bud was super skeptical of 4e, so it wasn't all that fun.</p><p></p><p>I gave it some more thought, and I really like all the rules except I can't understand the Healing Surges per **DAY** bit. I could get Healing Surges per Level perhaps, as some characters get >10, but I just don't see how the characters are supposed to feel threatened when they have so many ways to heal between encounters...</p></blockquote><p></p>
[QUOTE="Pittedpanda, post: 6040856, member: 6701723"] Yeah, I owned, played, and quickly sold Castle Raven-loft Boardgame. I was amazing at the poor rules quality. For example: leveling up when you roll a natural 20 (only 2 levels), no pacing (pit trap and monsters at every move), totally based on luck (too simple to have tactical decisions), and poor use of theme (a non-random dungeon with set monsters in each room would have been much better). That being said, I appreciate the recommendation as I also thought it would be a good fit. I actually got it a second time through a math-trade, with the intent to use the components for my co-op 4e dreams, but was offered a good bit of cash for it so I just sold it before being able to really test that idea out. D&D 4e might be a bit more work, but by looking at the D&D encounters pdf I got, I'm not too worried. I have actually owned the essentials "Rules Compendium" for some time and read it back to back more than once. However, I was never able to convince my group to play. I played the first level "Dungeon Delve" with my GF and a good friend but it was my GFs first RPG xp, and my bud was super skeptical of 4e, so it wasn't all that fun. I gave it some more thought, and I really like all the rules except I can't understand the Healing Surges per **DAY** bit. I could get Healing Surges per Level perhaps, as some characters get >10, but I just don't see how the characters are supposed to feel threatened when they have so many ways to heal between encounters... [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Hi and D&D 4e
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