Gilladian
Adventurer
If you wanted to have the PCs hunt for a set of ruins in a region that NOBODY in the area had previously known about, how would you hide them?
The region is warm-temperate, lightly hilly, with old growth forest. Think Alabama, but where there has been no regular human habitation in 200 years, only hunters and wanderers passing through occasionally, and humanoid tribes.
The ruins are at least 400 years old, and can be quite ruined, but with some surface traces remaining so they can eventually be found.
I'm thinking they're less than 20 miles, but more than 10 miles from the nearest village/farms. The local humanoids MIGHT know where the ruins are, but don't dwell in them.
What geographical feature/terrain/plant life could keep anyone from being aware that these particular ruins are here? I'm also open to a simple, long-duration magical effect, if it can be created with a 4th level or lower spell or spell-like effect.
At this point, I have NO idea what lives in the ruins, etc... just that they were, more than a thousand years ago, the home of a legendary warrior who was assassinated there. After his death, the castle could have been used/dwelled in for a long time before being abandoned when the empire collapsed.
The PCs will be trying to find the ruins, then search them to find a medallion that belonged to the warrior, and possibly even the sword that was used in his assassination. Although that might be elsewhere. Not that any of this is important to why nobody knows the ruins are there, but I thought someone might be interested!
The region is warm-temperate, lightly hilly, with old growth forest. Think Alabama, but where there has been no regular human habitation in 200 years, only hunters and wanderers passing through occasionally, and humanoid tribes.
The ruins are at least 400 years old, and can be quite ruined, but with some surface traces remaining so they can eventually be found.
I'm thinking they're less than 20 miles, but more than 10 miles from the nearest village/farms. The local humanoids MIGHT know where the ruins are, but don't dwell in them.
What geographical feature/terrain/plant life could keep anyone from being aware that these particular ruins are here? I'm also open to a simple, long-duration magical effect, if it can be created with a 4th level or lower spell or spell-like effect.
At this point, I have NO idea what lives in the ruins, etc... just that they were, more than a thousand years ago, the home of a legendary warrior who was assassinated there. After his death, the castle could have been used/dwelled in for a long time before being abandoned when the empire collapsed.
The PCs will be trying to find the ruins, then search them to find a medallion that belonged to the warrior, and possibly even the sword that was used in his assassination. Although that might be elsewhere. Not that any of this is important to why nobody knows the ruins are there, but I thought someone might be interested!