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Hidden Shrine of Tamoachan in the New Adventure Path?
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<blockquote data-quote="Wik" data-source="post: 3004097" data-attributes="member: 40177"><p>In outline of the new adventure path presented in Dragon #138, adventure 3 states "along the way, [the PCs are] forced to deal with.... a perilous side-trek to the ruined city of Tamoachan...."</p><p></p><p>Hidden Shrine of Tamoachan is probably my all-time favourite module, with Isle of Dread coming pretty damned close. Tamoachan was absolutely great for me, simply because of the time limit placed upon the PCs. </p><p></p><p>I'm wondering - does this "side-trek" adventure consist of nothing more than an homage, or is it more of a conversion to 3e of one of the best 1e adventures of all-time? Surely, the hidden shrine isn't a very large module (it's designed for tournament play), and I could see a lot of it being used quite successfully as a side-track in the adventure path. </p><p></p><p>Hopefully, they'll keep the giant slug and bat "Gods" found in Tamoachan - the idea of a giant slug or bat (I can't remember if there was a slug.... I know there was a bat) being considered a god worthy of sacrifice made what would normally be a monster I'd swap out worthwhile. In fact, when I ran the encounter with the "bat-god", I know it was pretty damned cool, and the group was freaking out over the fight... even though it was really just a stupid, giant animal.</p><p></p><p>I'd also insist on the time limit found in the original Tamoachan. That was what made the adventure so fun to play - we really hammed that up, and Tamoachan just wouldn't be Tamoachan without it.</p><p></p><p>Finally, I think it'd be cool for whoever is re-making Tamoachan to include the three PCs included in the original - the half-elven mage/thief, the human cleric, and the barbarian fighter (if memory serves). It'd be especially cool if they were found dead throughout the complex - a sort of memorial to all the PCs who must've died through that adventure.</p><p></p><p>Oh, and cheers for whoever thought to insert Tamoachan into the adventure path - It's a perfect fit-in with the Isle of Dread, and I'm sort of amazed I never thought of that myself.</p></blockquote><p></p>
[QUOTE="Wik, post: 3004097, member: 40177"] In outline of the new adventure path presented in Dragon #138, adventure 3 states "along the way, [the PCs are] forced to deal with.... a perilous side-trek to the ruined city of Tamoachan...." Hidden Shrine of Tamoachan is probably my all-time favourite module, with Isle of Dread coming pretty damned close. Tamoachan was absolutely great for me, simply because of the time limit placed upon the PCs. I'm wondering - does this "side-trek" adventure consist of nothing more than an homage, or is it more of a conversion to 3e of one of the best 1e adventures of all-time? Surely, the hidden shrine isn't a very large module (it's designed for tournament play), and I could see a lot of it being used quite successfully as a side-track in the adventure path. Hopefully, they'll keep the giant slug and bat "Gods" found in Tamoachan - the idea of a giant slug or bat (I can't remember if there was a slug.... I know there was a bat) being considered a god worthy of sacrifice made what would normally be a monster I'd swap out worthwhile. In fact, when I ran the encounter with the "bat-god", I know it was pretty damned cool, and the group was freaking out over the fight... even though it was really just a stupid, giant animal. I'd also insist on the time limit found in the original Tamoachan. That was what made the adventure so fun to play - we really hammed that up, and Tamoachan just wouldn't be Tamoachan without it. Finally, I think it'd be cool for whoever is re-making Tamoachan to include the three PCs included in the original - the half-elven mage/thief, the human cleric, and the barbarian fighter (if memory serves). It'd be especially cool if they were found dead throughout the complex - a sort of memorial to all the PCs who must've died through that adventure. Oh, and cheers for whoever thought to insert Tamoachan into the adventure path - It's a perfect fit-in with the Isle of Dread, and I'm sort of amazed I never thought of that myself. [/QUOTE]
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