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Hidden Shrine of Tamoachan Issues (SPOILERS)
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<blockquote data-quote="Otterscrubber" data-source="post: 7471273" data-attributes="member: 4588"><p>Ok, so I get this is a classic old adventure but I found it rather dull and difficult to run. Bordering on pointless. Help me find what I'm missing. So you can enter in through the main temple up top, in which case you are exploring the dungeon in reverse order to the room numbers (which I usually understood to be the order the dungeon is likely to be explored) or you fall into a trap and start at the bottom and work your way up. Usually dungeons start in one area and then you work your way up to harder fights/traps culminating in some kind of final battle/puzzle that provides some kind of 'completion' to the quest or mission.</p><p></p><p>Yet in this one, it just seemed almost like a random collection of rooms that were oddly shaped or described making it hard to really give a sense of what's gong on. But more importantly, it just seems like a slog with no actual goal and random rewards scattered throughout. Just finished reading it and the last room is the top of the temple where the last fight is a single CR 1 Giant Hyena and some inconvenient rubble. Bit of a letdown. There was an Oni in there somewhere, but even he will stay in his room if given the chance according to the brief description given and the PCs basically have to go out of their way just to confront him, with no real reason given why they would even bother. Didn't really get what this dungeon is all about. Seemed like mostly annoying traps and no clear ....win? There is recurring mention of Zotziliaha, but no actual Zotziliaha in the dungeon? Or is this dungeon just supposed to be an educational dungeon about pain in the ass traps and the frustration of sitting through hours of your players being overly cautious making the completion of this dungeon take WAY longer than I feel it should? What obvious thing am I missing?</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 7471273, member: 4588"] Ok, so I get this is a classic old adventure but I found it rather dull and difficult to run. Bordering on pointless. Help me find what I'm missing. So you can enter in through the main temple up top, in which case you are exploring the dungeon in reverse order to the room numbers (which I usually understood to be the order the dungeon is likely to be explored) or you fall into a trap and start at the bottom and work your way up. Usually dungeons start in one area and then you work your way up to harder fights/traps culminating in some kind of final battle/puzzle that provides some kind of 'completion' to the quest or mission. Yet in this one, it just seemed almost like a random collection of rooms that were oddly shaped or described making it hard to really give a sense of what's gong on. But more importantly, it just seems like a slog with no actual goal and random rewards scattered throughout. Just finished reading it and the last room is the top of the temple where the last fight is a single CR 1 Giant Hyena and some inconvenient rubble. Bit of a letdown. There was an Oni in there somewhere, but even he will stay in his room if given the chance according to the brief description given and the PCs basically have to go out of their way just to confront him, with no real reason given why they would even bother. Didn't really get what this dungeon is all about. Seemed like mostly annoying traps and no clear ....win? There is recurring mention of Zotziliaha, but no actual Zotziliaha in the dungeon? Or is this dungeon just supposed to be an educational dungeon about pain in the ass traps and the frustration of sitting through hours of your players being overly cautious making the completion of this dungeon take WAY longer than I feel it should? What obvious thing am I missing? [/QUOTE]
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