Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Hidden Shrine of Tamoachan
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Miquiztli" data-source="post: 961843" data-attributes="member: 12383"><p>Your party is lost! You should never have abandoned the ship and struck out into the marshes, but your pursuers were closing on your trail, and it seemed the only way. Stumbling onward through the fens, your party makes for higher ground ahead. As you cross the ridge, the sun sinks below the horizon and night comes. Breathless, the party drops to the ground, and you try to catch your wind with the welcomed rest. Somewhere behind you comes the sound of distant shouts. Scrambling back to your feet, you force your way further into the brush, past great carved stones which lie overturned on the ground.</p><p>A full moon rises, sending moonbeams and ghostly shadows to</p><p>flicker through the branches. Ahead in the woods a light glows</p><p>and seems to beckon - perhaps a shelter for the night. Though</p><p>thorns tear and impede your progress the source of illumination is</p><p>reached at last. Before you is a clearing. There is an ancient ruin -</p><p>a worn and overgrown pyramid fills the courtyard, shining in the</p><p>moonlight, seeming almost brighter than the moon itself. A</p><p>refuge? Perhaps; tomorrow with daylight the party may explore,</p><p>but tonight you must have rest.</p><p>There are five: Thrarn Iranorn, a warrior by trade, with a price</p><p>on his head; Sylvia a banished druidess who prefers the company of animals to people; Hawkslayer, a fighter who seeks redemption; Liathan, a half elf rogue on the run after a botched coup of a thieves' guild; and Beleril, a elven sorcerer who was at the wrong place at the wrong time. In recent weeks past, Sylvia, Hawkslayer, and Beleril helped Thrarn and Liathan </p><p>escape the clutches of large group of bounty hunters, and thus became fair prey as accomplices. Taking passage on a ship faring south the party had thought to evade the hunters, but the persistent trackers followed in a hired ship. In final desperation the party had abandoned their vessel for the wild jungles of this savage land.</p><p>The sun has risen, and after hasty counsel and preparation the</p><p>party gathers up their equipment and starts towards the pyramid-</p><p>temple. You tread carefully across cracked and overgrown</p><p>flagstones, stepping over fallen and shattered pillars, pushing</p><p>aside vines and briars. As the party approaches the temple the</p><p>sound of crashing through the underbrush comes from behind</p><p>you. Turning around, the party glimpses men moving through the</p><p>woods towards the clearing. Then the earth shudders and gapes</p><p>open beneath the party‘s feet and you are falling amidst the roar</p><p>of collapsing masonry. Dust fills the air and the sunlight</p><p>disappears as the darkness swallows you.</p><p></p><p>Breathing heavily, you find that the world has stopped </p><p>tumbling and you now sit on cold, damp stone. The</p><p>coughing and wheezing of your companions can be</p><p>heard nearby, hidden in the darkness. To your back are</p><p>rough rocks and broken earth. As you sit, the rumble and</p><p>clatter of rocks diminishes to the occasional rattle of</p><p>pebbles and the shush-shush of sliding dirt.</p></blockquote><p></p>
[QUOTE="Miquiztli, post: 961843, member: 12383"] Your party is lost! You should never have abandoned the ship and struck out into the marshes, but your pursuers were closing on your trail, and it seemed the only way. Stumbling onward through the fens, your party makes for higher ground ahead. As you cross the ridge, the sun sinks below the horizon and night comes. Breathless, the party drops to the ground, and you try to catch your wind with the welcomed rest. Somewhere behind you comes the sound of distant shouts. Scrambling back to your feet, you force your way further into the brush, past great carved stones which lie overturned on the ground. A full moon rises, sending moonbeams and ghostly shadows to flicker through the branches. Ahead in the woods a light glows and seems to beckon - perhaps a shelter for the night. Though thorns tear and impede your progress the source of illumination is reached at last. Before you is a clearing. There is an ancient ruin - a worn and overgrown pyramid fills the courtyard, shining in the moonlight, seeming almost brighter than the moon itself. A refuge? Perhaps; tomorrow with daylight the party may explore, but tonight you must have rest. There are five: Thrarn Iranorn, a warrior by trade, with a price on his head; Sylvia a banished druidess who prefers the company of animals to people; Hawkslayer, a fighter who seeks redemption; Liathan, a half elf rogue on the run after a botched coup of a thieves' guild; and Beleril, a elven sorcerer who was at the wrong place at the wrong time. In recent weeks past, Sylvia, Hawkslayer, and Beleril helped Thrarn and Liathan escape the clutches of large group of bounty hunters, and thus became fair prey as accomplices. Taking passage on a ship faring south the party had thought to evade the hunters, but the persistent trackers followed in a hired ship. In final desperation the party had abandoned their vessel for the wild jungles of this savage land. The sun has risen, and after hasty counsel and preparation the party gathers up their equipment and starts towards the pyramid- temple. You tread carefully across cracked and overgrown flagstones, stepping over fallen and shattered pillars, pushing aside vines and briars. As the party approaches the temple the sound of crashing through the underbrush comes from behind you. Turning around, the party glimpses men moving through the woods towards the clearing. Then the earth shudders and gapes open beneath the party‘s feet and you are falling amidst the roar of collapsing masonry. Dust fills the air and the sunlight disappears as the darkness swallows you. Breathing heavily, you find that the world has stopped tumbling and you now sit on cold, damp stone. The coughing and wheezing of your companions can be heard nearby, hidden in the darkness. To your back are rough rocks and broken earth. As you sit, the rumble and clatter of rocks diminishes to the occasional rattle of pebbles and the shush-shush of sliding dirt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Hidden Shrine of Tamoachan
Top