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Hide and Mv Silently skills are no more!
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<blockquote data-quote="DrSpunj" data-source="post: 1575547" data-attributes="member: 994"><p>You're talking about an effective gain of 1 SP/lvl. That's equivalent to playing a Human Rogue vs any other race. I haven't seen the system is that fine-tuned that 1 SP/lvl makes a class obsolete (though if this was vs a 3.0 Bard you have a pretty good case but that's not the fault of the Sneak/Stealth skill! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p></p><p>This is no different than the Core RAW now. Whether your foe is using Hide & Move Silently or Sneak, there are situational modifiers that have to be taken into account by the DM. As <strong>AI</strong> said above, sneaking through a room with a guard on the other side allows the guard to make a Listen check (for us it's Sense, but otherwise identical) but not a Spot check. Barbarians & Bards tend to have a good Listen skill since they don't get Spot as class skills, while Druids, Monks, Rangers & Rogues tend to spend ranks in both because they have both as class skills, though only the latter two usually have enough SPs to keep both near/maxed.</p><p></p><p></p><p></p><p>As I said above, I don't see this as a problem. They're still paying a significant cost to become Sneaky and they won't be near as good at it with the cross-class maximum. Adventurers do sneaky things all the time and it makes sense that some PCs of all classes would spend a few points here now & again.</p><p></p><p></p><p></p><p>Here's the step we don't feel is worth taking. I know <strong>Nifft</strong>, <strong>LightPhoenix</strong> and others think it's worthwhile, but after discussing it here in this forum and tableside we just don't think it's worth doing in our game. While Perception makes a lot of sense in some ways we like the granularity and level of detail that comes from having two detector skills (but not the level of detail that comes with Spot, Listen, Scent, Blindsense, Tremorsense, etc.).</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1575547, member: 994"] You're talking about an effective gain of 1 SP/lvl. That's equivalent to playing a Human Rogue vs any other race. I haven't seen the system is that fine-tuned that 1 SP/lvl makes a class obsolete (though if this was vs a 3.0 Bard you have a pretty good case but that's not the fault of the Sneak/Stealth skill! ;)) This is no different than the Core RAW now. Whether your foe is using Hide & Move Silently or Sneak, there are situational modifiers that have to be taken into account by the DM. As [b]AI[/b] said above, sneaking through a room with a guard on the other side allows the guard to make a Listen check (for us it's Sense, but otherwise identical) but not a Spot check. Barbarians & Bards tend to have a good Listen skill since they don't get Spot as class skills, while Druids, Monks, Rangers & Rogues tend to spend ranks in both because they have both as class skills, though only the latter two usually have enough SPs to keep both near/maxed. As I said above, I don't see this as a problem. They're still paying a significant cost to become Sneaky and they won't be near as good at it with the cross-class maximum. Adventurers do sneaky things all the time and it makes sense that some PCs of all classes would spend a few points here now & again. Here's the step we don't feel is worth taking. I know [b]Nifft[/b], [b]LightPhoenix[/b] and others think it's worthwhile, but after discussing it here in this forum and tableside we just don't think it's worth doing in our game. While Perception makes a lot of sense in some ways we like the granularity and level of detail that comes from having two detector skills (but not the level of detail that comes with Spot, Listen, Scent, Blindsense, Tremorsense, etc.). Thanks. DrSpunj [/QUOTE]
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Hide and Mv Silently skills are no more!
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