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Hide and Mv Silently skills are no more!
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<blockquote data-quote="DarkMaster" data-source="post: 1589603" data-attributes="member: 16362"><p>Having one roll for everything remove a lot of outcomes to different actions. Being seen and being heard while sneaking will have two completly different outcome. The guard might hear the rogue, but he doesn't where the sound comes from and will have to investigate, the rogue can then uses an illusion or another ability to fool the guard into beleiving that it is something else.</p><p>and I don't think yours maths can take that into account. The less skill you have the more you reduced the RPG opportunity. The game as it is build already focus on fighting. If you want to make it lighter I would focus more on the fighting part. Skills are an important part of a character. What if I want to play a coward gnome illusionist that hide all the time, but has no interesst in moving silently. Your option reduces my RPG options without bringning much to the game.</p><p></p><p>Same thing for social encounter, sometimes you pass the diplomacy check but are unable to pull out the lie. Sometimes having three roll determining a results will lead to 8 possible outcomes instead of 2. </p><p></p><p>IMHO reducing skills only reduces the RPG possibility.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1589603, member: 16362"] Having one roll for everything remove a lot of outcomes to different actions. Being seen and being heard while sneaking will have two completly different outcome. The guard might hear the rogue, but he doesn't where the sound comes from and will have to investigate, the rogue can then uses an illusion or another ability to fool the guard into beleiving that it is something else. and I don't think yours maths can take that into account. The less skill you have the more you reduced the RPG opportunity. The game as it is build already focus on fighting. If you want to make it lighter I would focus more on the fighting part. Skills are an important part of a character. What if I want to play a coward gnome illusionist that hide all the time, but has no interesst in moving silently. Your option reduces my RPG options without bringning much to the game. Same thing for social encounter, sometimes you pass the diplomacy check but are unable to pull out the lie. Sometimes having three roll determining a results will lead to 8 possible outcomes instead of 2. IMHO reducing skills only reduces the RPG possibility. [/QUOTE]
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