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D&D Older Editions, OSR, & D&D Variants
Hide and Shadowdancers in 3.5
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<blockquote data-quote="CalrinAlshaw" data-source="post: 1542821" data-attributes="member: 14282"><p>First, the DM rolls the hide check of the player. Say it equals 20. That sets the DC to find the player. For someone to "spot" the PC, they must meet or beat the 20 on their spot check.</p><p></p><p></p><p></p><p>I'd give it the same chance of finding a player as when "groping around" to find invisible enemies. 50% chance of running into the hidden character.</p><p></p><p></p><p></p><p>The 3.5 SRD says specifically that a shadowdancer can hide in plain sight, within 10' of shadows even while being observed. It makes no mention of any penalties. Normal rogue hiding while being observed CANNOT hide.</p><p></p><p></p><p></p><p>True seeing, beat a hidden persons move silently by 20 to pinpoint, see invisibility spell and invisibility purge.</p><p></p><p></p><p></p><p>Correct, a shadowdancer could not hide from a creature with blindsight.</p><p></p><p></p><p></p><p>There was a whole thread on the sniping subject, look it up for opinions. As for melee, to be able to hit something and move away you'd provoke an AoO. So unless you are hasted, you cannot hit something then hide again.</p><p></p><p></p><p></p><p>I'd say you wouldn't be able to hide, the spring attack merely allows you to "split" your move action into 2 pieces, and hiding requires a full move action to complete. I still say you need to be hasted to perform the hide action after everything.</p><p></p><p></p><p></p><p>Correct, HiPS is a supernatural ability that takes a move action. The shadowdancer is NOT slowed down to requiring standard actions to hide.</p><p></p><p></p><p></p><p>Actually, the hiding invidividual SETS the DC of the spot check, then you roll the spot check. If it MEETS OR BEATS the total of the hide, then the player is seen by the person who was able to meet or beat that DC.</p><p>As for your cheat sheet, HiPS requires only a move action, as per the normal hide skill.</p><p>If you are not moving as part of the hide action, it still takes a move action.</p><p></p><p>Calrin Alshaw</p></blockquote><p></p>
[QUOTE="CalrinAlshaw, post: 1542821, member: 14282"] First, the DM rolls the hide check of the player. Say it equals 20. That sets the DC to find the player. For someone to "spot" the PC, they must meet or beat the 20 on their spot check. I'd give it the same chance of finding a player as when "groping around" to find invisible enemies. 50% chance of running into the hidden character. The 3.5 SRD says specifically that a shadowdancer can hide in plain sight, within 10' of shadows even while being observed. It makes no mention of any penalties. Normal rogue hiding while being observed CANNOT hide. True seeing, beat a hidden persons move silently by 20 to pinpoint, see invisibility spell and invisibility purge. Correct, a shadowdancer could not hide from a creature with blindsight. There was a whole thread on the sniping subject, look it up for opinions. As for melee, to be able to hit something and move away you'd provoke an AoO. So unless you are hasted, you cannot hit something then hide again. I'd say you wouldn't be able to hide, the spring attack merely allows you to "split" your move action into 2 pieces, and hiding requires a full move action to complete. I still say you need to be hasted to perform the hide action after everything. Correct, HiPS is a supernatural ability that takes a move action. The shadowdancer is NOT slowed down to requiring standard actions to hide. Actually, the hiding invidividual SETS the DC of the spot check, then you roll the spot check. If it MEETS OR BEATS the total of the hide, then the player is seen by the person who was able to meet or beat that DC. As for your cheat sheet, HiPS requires only a move action, as per the normal hide skill. If you are not moving as part of the hide action, it still takes a move action. Calrin Alshaw [/QUOTE]
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Hide and Shadowdancers in 3.5
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