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Hide and Sneak Attack in plain sight?
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<blockquote data-quote="Greenfield" data-source="post: 5644764" data-attributes="member: 6669384"><p>Well, the Jump check needed to clear the head of a 6 foot man is 24, and that presumes a 20 foot running start. Since you probably can't get that 20 feet of running space in a crowd, you double that DC.</p><p></p><p>If there's more than one person between you and your target, you'll probably need to jump higher/longer. A 7 foot peak height would bump the non-running DC from 48 to 56. If you need to jump higher/farther, you're looking at significantly higher numbers, but let's stick with a DC of 56. It's a likely number.</p><p></p><p>Presume a 10 for the dice roll. That means your Rogue needs a +46 on that check.</p><p></p><p>Now figure +3 from Strength (and that's pushing it for most Rogue builds), +5 from <em>Boots of Striding and Springing </em>(another "must" for the fast getaway specialist), and +2 synergy from Tumble, for an obvious +10 to the check.</p><p></p><p>That leaves a +36 to account for from other optimizations.</p><p></p><p>While I have absolute faith in your ability to come up with that, I think it would be far easier to just shoot the target with a pistol crossbow and let you SA dice and a good poison do their jobs. (Knowing that the SA is questionable, because of the concealment that the crowd might offer, but the poison is going to do its thing regardless of SA.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5644764, member: 6669384"] Well, the Jump check needed to clear the head of a 6 foot man is 24, and that presumes a 20 foot running start. Since you probably can't get that 20 feet of running space in a crowd, you double that DC. If there's more than one person between you and your target, you'll probably need to jump higher/longer. A 7 foot peak height would bump the non-running DC from 48 to 56. If you need to jump higher/farther, you're looking at significantly higher numbers, but let's stick with a DC of 56. It's a likely number. Presume a 10 for the dice roll. That means your Rogue needs a +46 on that check. Now figure +3 from Strength (and that's pushing it for most Rogue builds), +5 from [I]Boots of Striding and Springing [/I](another "must" for the fast getaway specialist), and +2 synergy from Tumble, for an obvious +10 to the check. That leaves a +36 to account for from other optimizations. While I have absolute faith in your ability to come up with that, I think it would be far easier to just shoot the target with a pistol crossbow and let you SA dice and a good poison do their jobs. (Knowing that the SA is questionable, because of the concealment that the crowd might offer, but the poison is going to do its thing regardless of SA.) [/QUOTE]
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