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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5022182" data-attributes="member: 81104"><p>My own feeling (and that of my players) is to avoid conditional bonuses - there is enough to keep track of (and forget) in this game as there is.</p><p></p><p>Now, if its "when you are raging", that's not too bad, as its a condition which lasts continuously for multiple turns, and its something that the players will be paying attention to already, as it triggers other stuff as well.</p><p></p><p>The shaman one, however... not only do you need to recheck to see if he meets the condition every time the shaman is attacked, but you also need to do so in reference to the map (which is particulary a problem for effects that occur outside of that player's turn, as they aren't likely to be paying too much attention to the map). IMHO, this makes it even harder to track, and as a player I would likely either not take it, or take it and ending up swapping it (as I'm about to do for my Sorceror's Distant Advantage) because I forget to use it.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5022182, member: 81104"] My own feeling (and that of my players) is to avoid conditional bonuses - there is enough to keep track of (and forget) in this game as there is. Now, if its "when you are raging", that's not too bad, as its a condition which lasts continuously for multiple turns, and its something that the players will be paying attention to already, as it triggers other stuff as well. The shaman one, however... not only do you need to recheck to see if he meets the condition every time the shaman is attacked, but you also need to do so in reference to the map (which is particulary a problem for effects that occur outside of that player's turn, as they aren't likely to be paying too much attention to the map). IMHO, this makes it even harder to track, and as a player I would likely either not take it, or take it and ending up swapping it (as I'm about to do for my Sorceror's Distant Advantage) because I forget to use it. [/QUOTE]
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