Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide Expertise & Sentinel AC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RLBURNSIDE" data-source="post: 5592948" data-attributes="member: 94650"><p><strong>where by RAW</strong></p><p></p><p>does it state you can replace a 0 dex/int mod only once, or for what purpose? What if the class ability allowed you to replace your dex mod with your wis mod for druid powers, or something else? According to your logic, that would preclude this. E.g. let's say you use Dilletante and Combat Virtuoso for Dex on a str-based dilletante power. Does that mean Hide Expertise ceases to function? Or that your dex mod is now useless for the rest of your abilities?</p><p></p><p></p><p>They are different sources, one feat vs class ability, so they should stack. They are not from the same named game element. Nothing in the wording of either ability implied they need to be exclusively applied, or in what order.</p><p></p><p>You are using your Con mod <u>instead </u>of Dex, let's say for AC in Hide. Fine. So your dex or int mod is let's say 0, or 1. </p><p></p><p>Then, applying the Hide Expertise Feat, get a +2 in exchange for the 0, or 1. Net gain. I don't see what the problem is. It says nothing about Contitution as your AC stat. You aren't losing your Dexterity or Intelligence per se anyway, you are just choosing to apply the feat's benefit for the narrow purposes for which it confers a benefit, and doing the same thing with the class ability.</p><p></p><p>If it said you can a +2 feat bonus to AC, and the druid Con mod thingy also said you gain the AC as a feat bonus too...fine, they wouldn't stack. </p><p></p><p>If I'm wrong here, please show a page number reference in a valid rules source that says you cannot swap an ability modifier for one purpose thanks to one feat, and do it again for another feat, and why they shouldn't stack. Logically, they should. </p><p></p><p>There is no impediment AFAIK to this combo working as the OP said. My point is, even after "swapping" your Dex mod for the +2 or the Con mod, you still have your Dex+Int mods usable fully for other purposes, skill checks, powers, whatever, they are still there. Thus, you can and should be able to redeem it twice.</p><p></p><p>It's like having two coupons at a store that say : If you own a car, and agree not to drive it today, we will give you 5 dollars. Outside, you meet a hippy who tells you the same thing, but will smoke you up. No big deal, enjoy your buzz AND the 5 bucks, and count your lucky blessings. Not using your car that day. Actually, the wording of those two things are even less restrictive than my coupon example. It should actually be : Agree to not drive any car today, and we'll give you 5 bucks, whether you own a car or not...just don't drive it. </p><p></p><p>Then you go outside, and hippie says : Hey man, nice bike, since you don't drive a car, let me smoke you. Your Dex/Int is the smokey car you just made up (or did you? heheh), you pretended to have, or didn't because nobody checked, or even cared. All they had were their own requirements for giving you their respective benefits, which you met individually, and never the twain shall meet.</p><p></p><p>The rules state specifically when similar benefits don't stack. No such wording was used in this case. </p><p></p><p>Only if the druid ability said you lose your dexterity and mind permanently or until the end of your next turn, and turn into a stone with no dex stat or int stat to speak of and thus disqualify you from fulfilling the feat's requirements, would that prevent Hide Expertise from giving you the +2.</p><p></p><p>Your con mod bonus to AC is untyped..AFAIK...anyway, it doesn't matter..the Expertise one IS. They stack. The feats don't care what you did with the other feats. </p><p></p><p>You never *actually* swapped your mods, outside the scope of that feat or ability. They are still there to be swapped ad infinitum.</p><p></p><p>That said, I expect they will errata Hide Expertise feat in light of this, to read "You can swap your AC ability modifier, whatever that may be, for a flat +2". </p><p></p><p>Until it says that, or includes Constitution in its list specifically, it doesn't negate the other benefit from applying simultaneously.</p><p></p><p>Some of you are thinking RAI, but RAW it works. The rules are VERY specific about how things do or do not stack. This is definitely a loophole and I doubt a lot of DMs would allow it, but it works as written.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5592948, member: 94650"] [b]where by RAW[/b] does it state you can replace a 0 dex/int mod only once, or for what purpose? What if the class ability allowed you to replace your dex mod with your wis mod for druid powers, or something else? According to your logic, that would preclude this. E.g. let's say you use Dilletante and Combat Virtuoso for Dex on a str-based dilletante power. Does that mean Hide Expertise ceases to function? Or that your dex mod is now useless for the rest of your abilities? They are different sources, one feat vs class ability, so they should stack. They are not from the same named game element. Nothing in the wording of either ability implied they need to be exclusively applied, or in what order. You are using your Con mod [U]instead [/U]of Dex, let's say for AC in Hide. Fine. So your dex or int mod is let's say 0, or 1. Then, applying the Hide Expertise Feat, get a +2 in exchange for the 0, or 1. Net gain. I don't see what the problem is. It says nothing about Contitution as your AC stat. You aren't losing your Dexterity or Intelligence per se anyway, you are just choosing to apply the feat's benefit for the narrow purposes for which it confers a benefit, and doing the same thing with the class ability. If it said you can a +2 feat bonus to AC, and the druid Con mod thingy also said you gain the AC as a feat bonus too...fine, they wouldn't stack. If I'm wrong here, please show a page number reference in a valid rules source that says you cannot swap an ability modifier for one purpose thanks to one feat, and do it again for another feat, and why they shouldn't stack. Logically, they should. There is no impediment AFAIK to this combo working as the OP said. My point is, even after "swapping" your Dex mod for the +2 or the Con mod, you still have your Dex+Int mods usable fully for other purposes, skill checks, powers, whatever, they are still there. Thus, you can and should be able to redeem it twice. It's like having two coupons at a store that say : If you own a car, and agree not to drive it today, we will give you 5 dollars. Outside, you meet a hippy who tells you the same thing, but will smoke you up. No big deal, enjoy your buzz AND the 5 bucks, and count your lucky blessings. Not using your car that day. Actually, the wording of those two things are even less restrictive than my coupon example. It should actually be : Agree to not drive any car today, and we'll give you 5 bucks, whether you own a car or not...just don't drive it. Then you go outside, and hippie says : Hey man, nice bike, since you don't drive a car, let me smoke you. Your Dex/Int is the smokey car you just made up (or did you? heheh), you pretended to have, or didn't because nobody checked, or even cared. All they had were their own requirements for giving you their respective benefits, which you met individually, and never the twain shall meet. The rules state specifically when similar benefits don't stack. No such wording was used in this case. Only if the druid ability said you lose your dexterity and mind permanently or until the end of your next turn, and turn into a stone with no dex stat or int stat to speak of and thus disqualify you from fulfilling the feat's requirements, would that prevent Hide Expertise from giving you the +2. Your con mod bonus to AC is untyped..AFAIK...anyway, it doesn't matter..the Expertise one IS. They stack. The feats don't care what you did with the other feats. You never *actually* swapped your mods, outside the scope of that feat or ability. They are still there to be swapped ad infinitum. That said, I expect they will errata Hide Expertise feat in light of this, to read "You can swap your AC ability modifier, whatever that may be, for a flat +2". Until it says that, or includes Constitution in its list specifically, it doesn't negate the other benefit from applying simultaneously. Some of you are thinking RAI, but RAW it works. The rules are VERY specific about how things do or do not stack. This is definitely a loophole and I doubt a lot of DMs would allow it, but it works as written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide Expertise & Sentinel AC
Top