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Hide in Plain Sight and Darkvision
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<blockquote data-quote="Sejs" data-source="post: 921257" data-attributes="member: 4910"><p>Hide in Plain Sight is a magical extension of the Hide skill, similar if you like to think of it in these terms, to how Bardic Music is a magical extension of the Perform skill.</p><p></p><p>Both Hide and Hide in Plain Sight are uneffected by Darkvision. It's not that you're just standing where it's dark, you're activly making an effort to conceal yourself. If sucessful, you've concealed yourself and ambient lighting conditions don't matter (other than the shadow that HiPS requires).</p><p></p><p>However:</p><p> is partially true, and partially false~</p><p></p><p>Darkvision, See Invisibility, and True Seeing are foiled by Hiding and HiPSing - primarily because there's a skill roll involved, from what I can tell. Instead of just automatically succeeding in being unseen as with Invisibility, you stand a chance of failure if you blow your skil check. HiPS adds the benefit of being able to hide without concealment or cover (as long as there's a shadow), but also adds the restriction of basically giving you a 10 foot 'tether' to the shadow you're hiding in.</p><p></p><p>Blindsight, Scent, and Tremorsense all defeat Hide and Hide in Plain Sight. Blindsight is a spatial awareness through whatever means and if the hide-ee is within it's radius, their presence is known if they are vulnerable to the method of the blindsight. If you're hidden or HiPSing and a bat uses it's echolocation, if you're able to have ultrasound bounce off you, you're spotted. Magical Silence will defeat this, but if it's an intelligent bat (like.. awakened or a lycanthrope or something) it'll notice something's wrong.. there's just a big sphere that gives back no reading. Scent - as long as you have some smell, scent can pick you out. Pass Without Trace can be of use in this reguard. Tremorsense picks up vibrations of things in contact with the ground - don't be in contact with the ground (ie floating, or standing/clinging on something) and you can get past tremorsense.</p></blockquote><p></p>
[QUOTE="Sejs, post: 921257, member: 4910"] Hide in Plain Sight is a magical extension of the Hide skill, similar if you like to think of it in these terms, to how Bardic Music is a magical extension of the Perform skill. Both Hide and Hide in Plain Sight are uneffected by Darkvision. It's not that you're just standing where it's dark, you're activly making an effort to conceal yourself. If sucessful, you've concealed yourself and ambient lighting conditions don't matter (other than the shadow that HiPS requires). However: is partially true, and partially false~ Darkvision, See Invisibility, and True Seeing are foiled by Hiding and HiPSing - primarily because there's a skill roll involved, from what I can tell. Instead of just automatically succeeding in being unseen as with Invisibility, you stand a chance of failure if you blow your skil check. HiPS adds the benefit of being able to hide without concealment or cover (as long as there's a shadow), but also adds the restriction of basically giving you a 10 foot 'tether' to the shadow you're hiding in. Blindsight, Scent, and Tremorsense all defeat Hide and Hide in Plain Sight. Blindsight is a spatial awareness through whatever means and if the hide-ee is within it's radius, their presence is known if they are vulnerable to the method of the blindsight. If you're hidden or HiPSing and a bat uses it's echolocation, if you're able to have ultrasound bounce off you, you're spotted. Magical Silence will defeat this, but if it's an intelligent bat (like.. awakened or a lycanthrope or something) it'll notice something's wrong.. there's just a big sphere that gives back no reading. Scent - as long as you have some smell, scent can pick you out. Pass Without Trace can be of use in this reguard. Tremorsense picks up vibrations of things in contact with the ground - don't be in contact with the ground (ie floating, or standing/clinging on something) and you can get past tremorsense. [/QUOTE]
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