Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide in Plain Sight and Sniping
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thikket" data-source="post: 1529989" data-attributes="member: 13333"><p>I hate to bring this up one more time, but I'm going to try to clarify everything I've found. I agree (of course, heh) with Mike's interpretation completely.</p><p></p><p>If you make a Standard Action while hidden with a ranged attack and want to get the benefits from it:</p><p>1. You make a Standard Action, deny your target their Dex to AC (as an invisible attacker).</p><p>2. You must immediately make a Move-Equivalent Action to rehide (or remain hidden, same difference) at a -20 penalty. If you pass, you're still hidden; if you fail, you're no longer hidden. In either case, you would deal sneak attack damage if applicable.</p><p></p><p>If you make a Standard Action while hidden with a ranged attack and don't care about the benefits:</p><p>1. You make a Standard Action or Full Attack action, but your target is not denied their Dex to AC (just as any normal person could do). You are revealed.</p><p>2. Afterwards, you can take a Move-Equivalent Action (if you have it) to rehide at no penalty as long as your opponents are not paying attention to you. If you pass, you're hidden; if you fail, you're still not hidden.</p><p></p><p>I was absolutely incorrect in my idea that hiding after Sniping isn't an action, as someone kindly pointed out:</p><p>"However, hiding immediately after a ranged attack (see Sniping, above) is a move action."</p><p></p><p>I am of the opinion that Hide in Plain Sight does not change this situation whatsoever except to allow you more opportunities to hide (IE, everything normal (cover, concealment) <em>and also shadows</em>).</p><p></p><p>The second option still seems like a legit tactic to me, one defensive rather than offensive. The former is great for rogues; the latter seems like something most archers would try for, just to avoid blows (like the cowards they are!).</p><p></p><p>Whatcha think? Am I being dense again? Certainly stubborn, at the least...</p><p>Thanks for all the great thought-provoking replies!</p><p>Thikket</p><p></p><p>Relevant quotes reposted:</p><p>Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.</p><p></p><p>Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.</p><p></p><p>(note that one can infer the Action taking process immediately from these two quotes)</p></blockquote><p></p>
[QUOTE="Thikket, post: 1529989, member: 13333"] I hate to bring this up one more time, but I'm going to try to clarify everything I've found. I agree (of course, heh) with Mike's interpretation completely. If you make a Standard Action while hidden with a ranged attack and want to get the benefits from it: 1. You make a Standard Action, deny your target their Dex to AC (as an invisible attacker). 2. You must immediately make a Move-Equivalent Action to rehide (or remain hidden, same difference) at a -20 penalty. If you pass, you're still hidden; if you fail, you're no longer hidden. In either case, you would deal sneak attack damage if applicable. If you make a Standard Action while hidden with a ranged attack and don't care about the benefits: 1. You make a Standard Action or Full Attack action, but your target is not denied their Dex to AC (just as any normal person could do). You are revealed. 2. Afterwards, you can take a Move-Equivalent Action (if you have it) to rehide at no penalty as long as your opponents are not paying attention to you. If you pass, you're hidden; if you fail, you're still not hidden. I was absolutely incorrect in my idea that hiding after Sniping isn't an action, as someone kindly pointed out: "However, hiding immediately after a ranged attack (see Sniping, above) is a move action." I am of the opinion that Hide in Plain Sight does not change this situation whatsoever except to allow you more opportunities to hide (IE, everything normal (cover, concealment) [i]and also shadows[/i]). The second option still seems like a legit tactic to me, one defensive rather than offensive. The former is great for rogues; the latter seems like something most archers would try for, just to avoid blows (like the cowards they are!). Whatcha think? Am I being dense again? Certainly stubborn, at the least... Thanks for all the great thought-provoking replies! Thikket Relevant quotes reposted: Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot. Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action. (note that one can infer the Action taking process immediately from these two quotes) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide in Plain Sight and Sniping
Top