Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide in Plain Sight item?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nathreet" data-source="post: 4385029" data-attributes="member: 73449"><p><strong>Goggles of the night</strong>: 3 x 2 x 2000gp x 1 (duration = 1 hour/level) = 12,000gp. These are priced exactly according to the pricing guidelines. Note that shorter duration spells cost more when making unlimited use magic items.</p><p> </p><p><strong>spot check vs invisiblity</strong>: No, you cannot actually see an invisible creature with a spot check. It's a +20 to the DC to notice an invisible person, but you still have no clue which 5' square he's in (you notice something somewhere in that general direction). Add another 20 to know which 5 foot square he's in (+40!), and even then you get the 50% miss chance because you still can't see him.</p><p> </p><p><strong>invisiblity vs. hide in plain site</strong>: Invisiblity has the advantage of letting you go anywhere without being seen. As I mentioned in a previous post, you cannot use hide in plain site to hide right in front of an enemy, unless you are in an area of shadowy illumination, fog or otherwise having a source of partial concealment. <u>Hiding always requires partial concealment or partial cover.</u> Plus attacking said enemy gives you a -20 to your hide check.</p><p> </p><p>Normally you can't jump behind a bush while someone is watching. He'll still know where you are even if you're great at hiding. Hide in plain sight removes that restriction. That's it! It's not actually all that special and it's nothing like invisibility.</p><p> </p><p>I had a HiPS build before, but the more carefully I've looked at the rules the more I realize that it's better to just get some kind of invisibility. And if some people can counter it sometimes under certain circumstances (unless you counter the counter, etc., etc.) then wonderful, that's part of what makes a game good.</p><p> </p><p>[sblock=core and balance (tangent)]Most complaints about imbalance in core come from comparing apples to oranges. Granted, an apple might be better than an orange, but when you want this orange or that orange, core is remarkably well balanced in that regard. Then the difference between the two oranges usually exists only in the mind of certain people. And this shouldn't be a surprise, what with all the playtesting they did of all the rules, when most experienced players still don't understand a lot of rules.[/sblock]</p></blockquote><p></p>
[QUOTE="nathreet, post: 4385029, member: 73449"] [B]Goggles of the night[/B]: 3 x 2 x 2000gp x 1 (duration = 1 hour/level) = 12,000gp. These are priced exactly according to the pricing guidelines. Note that shorter duration spells cost more when making unlimited use magic items. [B]spot check vs invisiblity[/B]: No, you cannot actually see an invisible creature with a spot check. It's a +20 to the DC to notice an invisible person, but you still have no clue which 5' square he's in (you notice something somewhere in that general direction). Add another 20 to know which 5 foot square he's in (+40!), and even then you get the 50% miss chance because you still can't see him. [B]invisiblity vs. hide in plain site[/B]: Invisiblity has the advantage of letting you go anywhere without being seen. As I mentioned in a previous post, you cannot use hide in plain site to hide right in front of an enemy, unless you are in an area of shadowy illumination, fog or otherwise having a source of partial concealment. [U]Hiding always requires partial concealment or partial cover.[/U] Plus attacking said enemy gives you a -20 to your hide check. Normally you can't jump behind a bush while someone is watching. He'll still know where you are even if you're great at hiding. Hide in plain sight removes that restriction. That's it! It's not actually all that special and it's nothing like invisibility. I had a HiPS build before, but the more carefully I've looked at the rules the more I realize that it's better to just get some kind of invisibility. And if some people can counter it sometimes under certain circumstances (unless you counter the counter, etc., etc.) then wonderful, that's part of what makes a game good. [sblock=core and balance (tangent)]Most complaints about imbalance in core come from comparing apples to oranges. Granted, an apple might be better than an orange, but when you want this orange or that orange, core is remarkably well balanced in that regard. Then the difference between the two oranges usually exists only in the mind of certain people. And this shouldn't be a surprise, what with all the playtesting they did of all the rules, when most experienced players still don't understand a lot of rules.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide in Plain Sight item?
Top