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Hide in plain sight - overly powerful?
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<blockquote data-quote="alaric" data-source="post: 111495" data-attributes="member: 296"><p>i have to disagree with you on some of your rules interpretations.</p><p></p><p></p><p></p><p>i don't think you can make that assumption. SU abilities require a standard action, the fact that the ability is based on hide has nothing to do with that. Unless you can find a reference that says Hide in Plain Sight is an exception to this rule i would have to assume that it's a standard action. This makes all the hit and run tactics a little bit harder.</p><p></p><p></p><p></p><p>i don't see how it's possible for the "round system" to stop if one or both combatants are still actively trying to assault each other. This is roughly equivalent to a rogue saying "Hey wait, let's talk this through", pausing a few seconds and then attacking the guy again and saying he's flat footed. No way would i allow that, and i wouldn't allow this tactic either. If you waited so long that the enemy thought you had fled, and was putting away his weapons or tending to wounds or something i would allow it, but i doubt many enemies would fall for this trick over and over again.</p><p></p><p></p><p></p><p>I disagree with this one as well. If someone was surrounded by enemies, readying an action to "kill the first one that get's close to me" is completely valid from what i can tell. Since 3E has no facing it can be assume that when fighting a hiden opponent the enemy will be turn rapidly trying to not let anyone get behind him and such.</p><p></p><p>I think most of the "unbalancing" aspects of the ability are from rules extensions i don't agree with. Barring that though, by the time you get Hide in Plain Sight you are approaching 7th level, at which time the wizard has fly and improved invisibility, which is a much scarier combo.</p><p></p><p></p><p>[edited for formating]</p></blockquote><p></p>
[QUOTE="alaric, post: 111495, member: 296"] i have to disagree with you on some of your rules interpretations. i don't think you can make that assumption. SU abilities require a standard action, the fact that the ability is based on hide has nothing to do with that. Unless you can find a reference that says Hide in Plain Sight is an exception to this rule i would have to assume that it's a standard action. This makes all the hit and run tactics a little bit harder. i don't see how it's possible for the "round system" to stop if one or both combatants are still actively trying to assault each other. This is roughly equivalent to a rogue saying "Hey wait, let's talk this through", pausing a few seconds and then attacking the guy again and saying he's flat footed. No way would i allow that, and i wouldn't allow this tactic either. If you waited so long that the enemy thought you had fled, and was putting away his weapons or tending to wounds or something i would allow it, but i doubt many enemies would fall for this trick over and over again. I disagree with this one as well. If someone was surrounded by enemies, readying an action to "kill the first one that get's close to me" is completely valid from what i can tell. Since 3E has no facing it can be assume that when fighting a hiden opponent the enemy will be turn rapidly trying to not let anyone get behind him and such. I think most of the "unbalancing" aspects of the ability are from rules extensions i don't agree with. Barring that though, by the time you get Hide in Plain Sight you are approaching 7th level, at which time the wizard has fly and improved invisibility, which is a much scarier combo. [edited for formating] [/QUOTE]
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