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Hide in Plain Sight = poor man's invisibility?
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<blockquote data-quote="N'raac" data-source="post: 6046441" data-attributes="member: 6681948"><p>No. Extraordinary abilities are nonmagical. I don't see someone able to learn to bend light around them through training, however extensive. Spell-like and Supernatural abilities are magical. From this flows the impact of anti-magic and dispelling effects. These never affect extraordinary abilities because extraordinary abilities are never magical.</p><p></p><p>The Ranger HiPS is Extraordinary, but the Assassin and ShadowDancer are Supernatural. </p><p></p><p>To the OP, I'd say your action is possible. Of course, you need to be with 10' of a dimly lit area. What you and your team use for light may impact whether that condition is met. </p><p></p><p>Creatures with Scent or other unusual senses can overcome this pretty easily (high perception helps), and casters can fire off something Area Effect in your general direction. If you only move 5', I suspect it's pretty easy for attackers to guess your square, and moving more means foregoing a full round attack. Of course, you will also need to move in to attack on your next turn. Or you could just stay hidden in shadows, I suppose, but there's no reason the opponents will chase after you rather than finishing the rest of the team off.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6046441, member: 6681948"] No. Extraordinary abilities are nonmagical. I don't see someone able to learn to bend light around them through training, however extensive. Spell-like and Supernatural abilities are magical. From this flows the impact of anti-magic and dispelling effects. These never affect extraordinary abilities because extraordinary abilities are never magical. The Ranger HiPS is Extraordinary, but the Assassin and ShadowDancer are Supernatural. To the OP, I'd say your action is possible. Of course, you need to be with 10' of a dimly lit area. What you and your team use for light may impact whether that condition is met. Creatures with Scent or other unusual senses can overcome this pretty easily (high perception helps), and casters can fire off something Area Effect in your general direction. If you only move 5', I suspect it's pretty easy for attackers to guess your square, and moving more means foregoing a full round attack. Of course, you will also need to move in to attack on your next turn. Or you could just stay hidden in shadows, I suppose, but there's no reason the opponents will chase after you rather than finishing the rest of the team off. [/QUOTE]
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Hide in Plain Sight = poor man's invisibility?
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