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Hide in Plain Sight = poor man's invisibility?
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<blockquote data-quote="N'raac" data-source="post: 6048729" data-attributes="member: 6681948"><p>It is simplest. Whether it violates no rules is a matter of interpretation. It seems that, for the gnome (the elf flittered off - they're capricious), you are substantially reducing the radius of each level of light since the rules say:</p><p></p><p></p><p></p><p>Whether ease of adjudication is more important than equity to all types of vision is a question any given group needs to answer for itself. And that answer appears to be a house rule, as the RAW does not define a by the books methodology.</p><p></p><p></p><p></p><p>The manner in which the power operates conceptually should be consistent with the manner in which it operates mechanically. The lack of clear definition of either in the RAW makes it impossible to assess which interpretation follows, or does not follow, RAW or even RAI. The fact that no official interpretation exists leads me to believe the designers have no conclusion in this regard either. A definition is needed for each game, since none exists overall.</p><p></p><p></p><p></p><p>This seems a very scientific evaluation of a magical ability. It again requires a determination of how the power functions in concept to apply mechanics best realizing that vision (no pun intended). If we assume the HiPS ability engulfs the user in sufficient shadow to allow him to escape observation by any vision relying on light, this seems easily adjudicated, and favours Darkvision over LL Vision or HiPS. If we add that this Supernatural ability focuses the shadows to the extent they are equal to magical darkness in foiling Darkvision, then HiPS wins, and Darkvision also loses. Anything that varies the shadows depending on the race of the Shadowdancer seems less than desirable, and obfuscating all vision types seems a reasonable result. Or maybe he uses shadowstuff to create a distraction elsewhere, so all involved momentarily stop looking directly at the Shadowdancer, who uses the opportunity to escape their observation through Stealth. However acute your vision may be, it's not helpful if you look away for a moment - Stealth skill determines how effectively the hider may use that momentary distraction.</p><p></p><p>The tradeoff, Mr. Shadowdancer, may be a requirement that the ability be used as part of a Move action including the Stealth check, and it would be wise to move to an area where your Stealth can be sustained, as remaining in bright light when the shadow dissipates is not overly prudent.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6048729, member: 6681948"] It is simplest. Whether it violates no rules is a matter of interpretation. It seems that, for the gnome (the elf flittered off - they're capricious), you are substantially reducing the radius of each level of light since the rules say: Whether ease of adjudication is more important than equity to all types of vision is a question any given group needs to answer for itself. And that answer appears to be a house rule, as the RAW does not define a by the books methodology. The manner in which the power operates conceptually should be consistent with the manner in which it operates mechanically. The lack of clear definition of either in the RAW makes it impossible to assess which interpretation follows, or does not follow, RAW or even RAI. The fact that no official interpretation exists leads me to believe the designers have no conclusion in this regard either. A definition is needed for each game, since none exists overall. This seems a very scientific evaluation of a magical ability. It again requires a determination of how the power functions in concept to apply mechanics best realizing that vision (no pun intended). If we assume the HiPS ability engulfs the user in sufficient shadow to allow him to escape observation by any vision relying on light, this seems easily adjudicated, and favours Darkvision over LL Vision or HiPS. If we add that this Supernatural ability focuses the shadows to the extent they are equal to magical darkness in foiling Darkvision, then HiPS wins, and Darkvision also loses. Anything that varies the shadows depending on the race of the Shadowdancer seems less than desirable, and obfuscating all vision types seems a reasonable result. Or maybe he uses shadowstuff to create a distraction elsewhere, so all involved momentarily stop looking directly at the Shadowdancer, who uses the opportunity to escape their observation through Stealth. However acute your vision may be, it's not helpful if you look away for a moment - Stealth skill determines how effectively the hider may use that momentary distraction. The tradeoff, Mr. Shadowdancer, may be a requirement that the ability be used as part of a Move action including the Stealth check, and it would be wise to move to an area where your Stealth can be sustained, as remaining in bright light when the shadow dissipates is not overly prudent. [/QUOTE]
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