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*Pathfinder & Starfinder
Hide in Plain Sight Versus True Seeing
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<blockquote data-quote="RangerWickett" data-source="post: 1841145" data-attributes="member: 63"><p>Well, this is an example where I'd expect the game master to say the shadow is too insignificant for the ability to apply. Otherwise you could <em>always</em> use hide in plain sight, because there will always be some measure of matter casting some miniscule amount of shadow.</p><p></p><p>Now, before the mage with true seeing enters the room, the room is already dark, so the shadowdancer can hide, but once he comes into the room, the light source makes it not dark anymore, so the shadowdancer can't use Hide in Plain Sight.</p><p></p><p>My <em>personal</em> stance on what constitutes a shadow for the purpose of hide in plain sight is, "Any area at least of at least one roughly 5-ft. space that is dark enough that a normal human would have difficulty seeing in it." </p><p></p><p> </p><p></p><p>This may sound slightly illogical, but let me explain why I believe True Seeing cannot trump Hide in Plain Sight. Hide in Plain Sight does not conceal the creature. What it does is let the creature break the rules of reality. Normally you have to have something to provide cover or concealment for you in order to hide. With Hide in Plain Sight, you don't need any cover or concealment as long as there is a (sufficient amount of) shadow within 10 feet of you.</p><p></p><p>Basically, Hide in Plain Sight is not something that is hiding you. Hide in Plain Sight is something that is letting you hide. Odd distinction, I know, but I feel True Seeing lets you penetrate illusions and such, but HiPS isn't an illusion. The person actually is hiding. He's just doing it in a way that is normally impossible.</p><p></p><p>I did allow a spell in my game, Illuminate, 5th level, which eliminated all shadows in a 100-ft. radius. It made everything look white-washed, but it completely negated HiPS.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1841145, member: 63"] Well, this is an example where I'd expect the game master to say the shadow is too insignificant for the ability to apply. Otherwise you could [i]always[/i] use hide in plain sight, because there will always be some measure of matter casting some miniscule amount of shadow. Now, before the mage with true seeing enters the room, the room is already dark, so the shadowdancer can hide, but once he comes into the room, the light source makes it not dark anymore, so the shadowdancer can't use Hide in Plain Sight. My [i]personal[/i] stance on what constitutes a shadow for the purpose of hide in plain sight is, "Any area at least of at least one roughly 5-ft. space that is dark enough that a normal human would have difficulty seeing in it." This may sound slightly illogical, but let me explain why I believe True Seeing cannot trump Hide in Plain Sight. Hide in Plain Sight does not conceal the creature. What it does is let the creature break the rules of reality. Normally you have to have something to provide cover or concealment for you in order to hide. With Hide in Plain Sight, you don't need any cover or concealment as long as there is a (sufficient amount of) shadow within 10 feet of you. Basically, Hide in Plain Sight is not something that is hiding you. Hide in Plain Sight is something that is letting you hide. Odd distinction, I know, but I feel True Seeing lets you penetrate illusions and such, but HiPS isn't an illusion. The person actually is hiding. He's just doing it in a way that is normally impossible. I did allow a spell in my game, Illuminate, 5th level, which eliminated all shadows in a 100-ft. radius. It made everything look white-washed, but it completely negated HiPS. [/QUOTE]
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