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<blockquote data-quote="Nail" data-source="post: 2527731" data-attributes="member: 224"><p>Cool. (FireLance did a great job summarizing! Hire that man!) And I hope you've spotted the problem with interpreting "some sort of shadow" as either "darkness" or "shadowy illumination". Remember: HiPS does NOT care how an observer uses his eyes to see.</p><p></p><p>"Some sort of shadow" doesn't provide concealment; it merely allows the ability to function. Make up whatever flavorful description you like to account for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>As for how large the shadow has to be to qualify: no RAW, so it's up to the DM. To be honest, there's little problem allowing most shadows to qualify. Not only does this speed the game up immensely (one poster a while ago posited that you had to calculate all of the illumination intensities and angles!), but it doesn't really throw off game-balance.....so long as you apply the Hide rules correctly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>A supernatural powers <em>are</em> magical - no doubt about it. But <em>True Seeing</em> does not work against any-and-all magical effects. The spell gives a list - a very broad list, BTW - of what it's effective against. Hiding, even magically enhanced hiding, is not on that list.</p><p></p><p>Moreover, even if you (try in vain) to house rule this so that "In My Campaign!" True Seeing works on the Shadowdancer's HiPS: the ranger HiPS is (Ex).........therefore non-magical...........therefore........ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nail, post: 2527731, member: 224"] Cool. (FireLance did a great job summarizing! Hire that man!) And I hope you've spotted the problem with interpreting "some sort of shadow" as either "darkness" or "shadowy illumination". Remember: HiPS does NOT care how an observer uses his eyes to see. "Some sort of shadow" doesn't provide concealment; it merely allows the ability to function. Make up whatever flavorful description you like to account for that. :cool: As for how large the shadow has to be to qualify: no RAW, so it's up to the DM. To be honest, there's little problem allowing most shadows to qualify. Not only does this speed the game up immensely (one poster a while ago posited that you had to calculate all of the illumination intensities and angles!), but it doesn't really throw off game-balance.....so long as you apply the Hide rules correctly. ;) A supernatural powers [i]are[/i] magical - no doubt about it. But [i]True Seeing[/i] does not work against any-and-all magical effects. The spell gives a list - a very broad list, BTW - of what it's effective against. Hiding, even magically enhanced hiding, is not on that list. Moreover, even if you (try in vain) to house rule this so that "In My Campaign!" True Seeing works on the Shadowdancer's HiPS: the ranger HiPS is (Ex).........therefore non-magical...........therefore........ :D [/QUOTE]
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