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Hide in shadows/Hide in Plain sight
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<blockquote data-quote="The Souljourner" data-source="post: 1558938" data-attributes="member: 1622"><p>The ability is <em>Supernatural</em> physics doesn't even come into the equation! The ability is <u>defined</u> as being magical.</p><p></p><p>There's a huge difference between the regular Hide and Hide in Plain Sight. Regular hide *requires* cover or concealment. If you lose cover or concealment, then you are no longer hiding... you're standing out in the open. That being said, some leniency with Hide must be given, or the skill quickly becomes useless.</p><p></p><p>I think, when creeping up on someone, your hide skill should let you get past small patches of light without being seen by your target. You know how to move and when to move in order to go from shadow to shadow without being seen inbetween. Any wahoo in a black jumpsuit can hide in a dark shadow... it takes skill to do move when it's not that dark and/or you need to get past some light areas where guys could potentially see you.</p><p></p><p>Shadowdancers are completely different.... their magical ability to hide even when they have no right to be able to suggests to me that they should be able to hide pretty much whenever they want. I do think you should impose some kind of restriction on the size of the shadow, since you're right about the whole "there's always shadows" bit. I'd say a normal sized chair wouldn't be enough shadow, but the shadow under a breakfast table would be enough. It's kind of a judgement call... but it needs to be clearly defined before the player with the shadowdancer ever needs to use the ability.</p><p></p><p>Communication is everything in D&D... if you think a player is doing something he shouldn't be able to do - tell him.... something like this:</p><p></p><p>Player: I hide in these shadows.</p><p>DM: (rolls d20) Ok.</p><p>Player: I sneak up to the guard by the door.</p><p>DM: (rolls) Ok, he doesn't seem to see you.</p><p>Player: (kills guard) I sneak across the room to the other guard.</p><p>DM: Well, due to your skill at hiding, you realize you probably aren't going to be able to make it across the well-lit room and stay hidden, it's just too well lit.</p><p>Player: Damn... ok, I'll shoot him with my crossbow, then.</p><p></p><p>I really think DMs need to spell out how they handle things like Hide etc. before a campaign starts, to prevent just these kinds of arguments in a game. If you tell everyone that you're going straight by the book and you *require* cover or concealment the *entire* time you're hiding, then they'll know what to expect and can't be pissed when you tell them they can't sneak across the well-lit room.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1558938, member: 1622"] The ability is [i]Supernatural[/i] physics doesn't even come into the equation! The ability is [u]defined[/u] as being magical. There's a huge difference between the regular Hide and Hide in Plain Sight. Regular hide *requires* cover or concealment. If you lose cover or concealment, then you are no longer hiding... you're standing out in the open. That being said, some leniency with Hide must be given, or the skill quickly becomes useless. I think, when creeping up on someone, your hide skill should let you get past small patches of light without being seen by your target. You know how to move and when to move in order to go from shadow to shadow without being seen inbetween. Any wahoo in a black jumpsuit can hide in a dark shadow... it takes skill to do move when it's not that dark and/or you need to get past some light areas where guys could potentially see you. Shadowdancers are completely different.... their magical ability to hide even when they have no right to be able to suggests to me that they should be able to hide pretty much whenever they want. I do think you should impose some kind of restriction on the size of the shadow, since you're right about the whole "there's always shadows" bit. I'd say a normal sized chair wouldn't be enough shadow, but the shadow under a breakfast table would be enough. It's kind of a judgement call... but it needs to be clearly defined before the player with the shadowdancer ever needs to use the ability. Communication is everything in D&D... if you think a player is doing something he shouldn't be able to do - tell him.... something like this: Player: I hide in these shadows. DM: (rolls d20) Ok. Player: I sneak up to the guard by the door. DM: (rolls) Ok, he doesn't seem to see you. Player: (kills guard) I sneak across the room to the other guard. DM: Well, due to your skill at hiding, you realize you probably aren't going to be able to make it across the well-lit room and stay hidden, it's just too well lit. Player: Damn... ok, I'll shoot him with my crossbow, then. I really think DMs need to spell out how they handle things like Hide etc. before a campaign starts, to prevent just these kinds of arguments in a game. If you tell everyone that you're going straight by the book and you *require* cover or concealment the *entire* time you're hiding, then they'll know what to expect and can't be pissed when you tell them they can't sneak across the well-lit room. -The Souljourner [/QUOTE]
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