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<blockquote data-quote="Aluvial" data-source="post: 2224549" data-attributes="member: 6862"><p>Yeah, I applied these rules also. The thief knew he had to either move (which in his case) was a -20, or attack, which was a -20. </p><p></p><p>One attack, but still, one sneak attack a round, standing right next to the target, and still the target won't be able to spot him 27% of the time! Incredible. Tie the sneak in with a three dimensional 5' step, and picking the squard for even a 50% miss chance, is very unlikely, even if you get a full round of attacks. </p><p> </p><p>I should have been more careful in designing the foe, but I used the skill points in another way. This situation is what makes the game so much fun though. I try to play within the confines of the rules, which I think are very well designed, but still, situations always occur in the game that suprise me. You just can't see them all, evey single time. </p><p> </p><p>I've never had to design an encounter just to foil a PC's ability, I just let the dice and the circumstance happen. This time the PC got the jump on me. Next time, he might get caught with Tremorsense, or Scent. </p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2224549, member: 6862"] Yeah, I applied these rules also. The thief knew he had to either move (which in his case) was a -20, or attack, which was a -20. One attack, but still, one sneak attack a round, standing right next to the target, and still the target won't be able to spot him 27% of the time! Incredible. Tie the sneak in with a three dimensional 5' step, and picking the squard for even a 50% miss chance, is very unlikely, even if you get a full round of attacks. I should have been more careful in designing the foe, but I used the skill points in another way. This situation is what makes the game so much fun though. I try to play within the confines of the rules, which I think are very well designed, but still, situations always occur in the game that suprise me. You just can't see them all, evey single time. I've never had to design an encounter just to foil a PC's ability, I just let the dice and the circumstance happen. This time the PC got the jump on me. Next time, he might get caught with Tremorsense, or Scent. Aluvial [/QUOTE]
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