Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide Skill and Hide in Plain Sight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aluvial" data-source="post: 2224694" data-attributes="member: 6862"><p>Of course you are right, my guys don't build uber anything, this guy was the first in my group to take a Prestige Class and follow it through. I like the character design, and of course it comes with a lot of role-playing background. </p><p> </p><p>My issue with high level is the overall complexity things take. There is a LOT to remember in any given round. Take the concealment issue. I did remember to take the 20% miss chance for attacks, and even for the Sleight of Hand, but I didn't know about the Sneak Attack in Concealment rule. I'll know next time. </p><p> </p><p>Of course my discussion takes me away from the original problem and quesiton. </p><p> </p><p>The games rules seem to be fairly well designed for levels 1-14, then break down in the face of trying to balance the characters at high level. Clerics are really nasty now, with a lot more damaging spells (Firestorm) is a real pain. Druids are much worse with their elemental summoning. The thief can hide right in front of you, and a Barbarian can score well over 100 HP in damage a round. Up the challenges to face these characters, and you have up the lethality of the game quite considerably. </p><p> </p><p>As a DM, trying to balance appropriate tactical challenges along side of story for eight 19th level characters is nigh impossible. I feel that there has to be a cap somewhere.</p><p> </p><p>Maxing skills is a bit of a problem for me. If you are good at one thing, shouldn't you have to have some skill at a bulk of the others? Saves are the same thing. Fighters with high Fort saves. Clerics with impossible Will saves. My characters very, very rarely fail their saves anymore. I remember, that was the same thing with 1st edition, except that characters of 9th to 12th level made all of their saves... I think there should be a cap. I don't know where it should be....</p><p> </p><p>Anyhow, next encounter. Antimagic and some Iron Golems....</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2224694, member: 6862"] Of course you are right, my guys don't build uber anything, this guy was the first in my group to take a Prestige Class and follow it through. I like the character design, and of course it comes with a lot of role-playing background. My issue with high level is the overall complexity things take. There is a LOT to remember in any given round. Take the concealment issue. I did remember to take the 20% miss chance for attacks, and even for the Sleight of Hand, but I didn't know about the Sneak Attack in Concealment rule. I'll know next time. Of course my discussion takes me away from the original problem and quesiton. The games rules seem to be fairly well designed for levels 1-14, then break down in the face of trying to balance the characters at high level. Clerics are really nasty now, with a lot more damaging spells (Firestorm) is a real pain. Druids are much worse with their elemental summoning. The thief can hide right in front of you, and a Barbarian can score well over 100 HP in damage a round. Up the challenges to face these characters, and you have up the lethality of the game quite considerably. As a DM, trying to balance appropriate tactical challenges along side of story for eight 19th level characters is nigh impossible. I feel that there has to be a cap somewhere. Maxing skills is a bit of a problem for me. If you are good at one thing, shouldn't you have to have some skill at a bulk of the others? Saves are the same thing. Fighters with high Fort saves. Clerics with impossible Will saves. My characters very, very rarely fail their saves anymore. I remember, that was the same thing with 1st edition, except that characters of 9th to 12th level made all of their saves... I think there should be a cap. I don't know where it should be.... Anyhow, next encounter. Antimagic and some Iron Golems.... Aluvial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hide Skill and Hide in Plain Sight
Top