Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hide vs. Detect spells and the like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="radmod" data-source="post: 5262237" data-attributes="member: 93008"><p>A couple of caveats about a long winded post - bear with me please. First, I'm not sure how well this has been addressed here, but of what I've seen there have been no definite answers (essentially there are two camps). Second, I've been doing D&D for a long time, so I often get rules mixed up between 1e to 3.5e. Finally, this has nothing to do with 4.0.</p><p></p><p>The question is how do various detect spells, SLAs work vs. hide.</p><p>For invisibility, I've always thought it to be clear. Invisibility makes you and your gear invisible. This includes the 'aura' that is detectable. Glitterdust falls on you (and essentially becomes part of you) so a reapplication of invisibility can make it invisible. Faerie Fire, OTH, OUTLINES you so re-invisibility does not make it go away.</p><p>Now to hide. Apparently detection spells do not necessarily require L0S as they are senses (a blind character can still sense evil like a mage could detect magic in a closed box). As such, a hide would not make the aura of your magic go away. Playing RAW, it would make it very difficult for a rogue to hide against a paladin or a permanent detect magic/arcane sight. And that, quite frankly, bites ("What do you mean my Hide check of 50 does no good?").</p><p></p><p>I believe the real question becomes "how big is an aura?" IIRC, some are defined as being 10 ft. (aura of courage) but most are undefined. A pro-evil (technically not an aura) creates a 1 ft. barrier. According to the DM spell, some auras overwhelm others. This seems to imply a more powerful aura would likely have a 'larger' aura.</p><p></p><p>So how big is an aura? How does having more powerful magic items affect the size of your aura? Can one effectively hide against detections spells?</p><p></p><p>I'm thinking a few solutions right now:</p><p>1) The logical solution is that against a detect spell a hide check would take a penalty for the things that could be detected. Just like trying to hide behind a tree while holding a couple of logs would give a circumstance penalty so would having more and more powerful items. The problem with this is that a lot of math would be involved. </p><p>2) When a character attempts to hide against something that could 'detect' it, the 'detector' makes two spot checks, a normal one and a special one, using the same die roll for both checks. The special check would be done like a detect spell vs. non-detection only in this case the check is vs. the Hide check. The 'detector' would add the caster level/character level of the spell/SLA to the die roll. If they detect the hider then they know his general area (his space).</p><p>3) Probably the easiest idea (and it works with #1 above) is to treat the hidden person's aura as a size modifier. That is, DM provides 4 separate aura strengths (faint, moderate, strong, overwhelming) that could be related to a size modifier (large, huge, gargantuan, colossal). Obviously, no magic would be normal size. A PC's aura size would be the 'size' of the most powerful magic item or functioning spell. Thus a rogue with a +1 dagger would take a penalty of -4 on a hide (or provide a +4 bonus to a spot) against a player with a detect on. Likewise, one with a relic would take a -16. A PC's personal aura (evil, good, lawful, etc.) would be based on HD with those having active auras (Paladins) taking an additional -4 penalty. </p><p>So, for example, a 10th level rogue with a +1 dagger is hiding from a Wiz and a Paladin. His hide check is a 27. The wizard (with DM) gets a +4 bonus to spot while the Pally gets a +8 (moderate) on the spot. </p><p></p><p>Now that I've written all this, someone please tell me this is covered elsewhere and essentially settled.</p><p></p><p>BTW, Arcane Sight and the like would be affected in the same manner UNLESS, of course, the hider was literally out of sight and just not concealed (behind a desk, a tree, etc.)</p></blockquote><p></p>
[QUOTE="radmod, post: 5262237, member: 93008"] A couple of caveats about a long winded post - bear with me please. First, I'm not sure how well this has been addressed here, but of what I've seen there have been no definite answers (essentially there are two camps). Second, I've been doing D&D for a long time, so I often get rules mixed up between 1e to 3.5e. Finally, this has nothing to do with 4.0. The question is how do various detect spells, SLAs work vs. hide. For invisibility, I've always thought it to be clear. Invisibility makes you and your gear invisible. This includes the 'aura' that is detectable. Glitterdust falls on you (and essentially becomes part of you) so a reapplication of invisibility can make it invisible. Faerie Fire, OTH, OUTLINES you so re-invisibility does not make it go away. Now to hide. Apparently detection spells do not necessarily require L0S as they are senses (a blind character can still sense evil like a mage could detect magic in a closed box). As such, a hide would not make the aura of your magic go away. Playing RAW, it would make it very difficult for a rogue to hide against a paladin or a permanent detect magic/arcane sight. And that, quite frankly, bites ("What do you mean my Hide check of 50 does no good?"). I believe the real question becomes "how big is an aura?" IIRC, some are defined as being 10 ft. (aura of courage) but most are undefined. A pro-evil (technically not an aura) creates a 1 ft. barrier. According to the DM spell, some auras overwhelm others. This seems to imply a more powerful aura would likely have a 'larger' aura. So how big is an aura? How does having more powerful magic items affect the size of your aura? Can one effectively hide against detections spells? I'm thinking a few solutions right now: 1) The logical solution is that against a detect spell a hide check would take a penalty for the things that could be detected. Just like trying to hide behind a tree while holding a couple of logs would give a circumstance penalty so would having more and more powerful items. The problem with this is that a lot of math would be involved. 2) When a character attempts to hide against something that could 'detect' it, the 'detector' makes two spot checks, a normal one and a special one, using the same die roll for both checks. The special check would be done like a detect spell vs. non-detection only in this case the check is vs. the Hide check. The 'detector' would add the caster level/character level of the spell/SLA to the die roll. If they detect the hider then they know his general area (his space). 3) Probably the easiest idea (and it works with #1 above) is to treat the hidden person's aura as a size modifier. That is, DM provides 4 separate aura strengths (faint, moderate, strong, overwhelming) that could be related to a size modifier (large, huge, gargantuan, colossal). Obviously, no magic would be normal size. A PC's aura size would be the 'size' of the most powerful magic item or functioning spell. Thus a rogue with a +1 dagger would take a penalty of -4 on a hide (or provide a +4 bonus to a spot) against a player with a detect on. Likewise, one with a relic would take a -16. A PC's personal aura (evil, good, lawful, etc.) would be based on HD with those having active auras (Paladins) taking an additional -4 penalty. So, for example, a 10th level rogue with a +1 dagger is hiding from a Wiz and a Paladin. His hide check is a 27. The wizard (with DM) gets a +4 bonus to spot while the Pally gets a +8 (moderate) on the spot. Now that I've written all this, someone please tell me this is covered elsewhere and essentially settled. BTW, Arcane Sight and the like would be affected in the same manner UNLESS, of course, the hider was literally out of sight and just not concealed (behind a desk, a tree, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hide vs. Detect spells and the like
Top