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Hiding and Blindness (updated)
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<blockquote data-quote="clearstream" data-source="post: 7528369" data-attributes="member: 71699"><p><span style="color: #FF0000">Updated 30th Nov. 2018!</span></p><p>I'm interested in some feedback on these... guidelines, clarifications or homebrew depending how you see it. They come out of two years running OOTA, where vision questions have been common, critical, and sometimes complicated. One helpful thing I've come to realise is that the distinction between being hidden and unseen is one of knowing a creature's location. Regarding the vagueness of "<em>not clearly seen</em>", I follow a belief that Skulker constitutes not simply a recital of the general rule, but a specific that trumps that general. That means that I take "<em>not clearly seen</em>" to be true in the most general sense - in 5th edition, in all circumstances in which you can hide, it will be because you are not clearly seen - with the usual case being narrower than that. That has worked out well in play: providing clarity and feeling balanced.</p><p><strong></strong></p><p><strong><u><span style="font-size: 15px"><span style="color: #0000cd">Hiding and Blindness</span></span></u></strong></p><p></p><p><span style="color: #0000cd"><strong>Unseen, but not Unheard</strong></span></p><p>Being unseen has offensive and defensive benefits, giving advantage or disadvantage depending on who sees whom. Even when you can’t see a creature, you still know its location from the noise it makes: allowing you to target it with ranged and melee attacks. If you know an attacking creature's location, they will stop being unseen as soon as they create line of sight to attack you, unless they are heavily-obscured or invisible.</p><p></p><p><span style="color: #0000cd"><strong>Unseen and Unheard: Hiding</strong></span></p><p>Being hidden has a defensive benefit, forcing attackers to choose the square they think you are in when they attack you: automatically missing if incorrect. Successfully hiding results in you being unseen, unheard, and your location not known. You can take the Hide action if you are—</p><p></p><ul> <li data-xf-list-type="ul"><em>Free to obfuscate your location</em>, such as when you are not confined or restrained; <em>and</em></li> <li data-xf-list-type="ul"><em>Heavily-obscured </em>by such things as darkness, opaque fog, or dense foliage; <em>or</em></li> <li data-xf-list-type="ul"><em>Concealed </em>by an object that blocks vision entirely such as a creature two sizes larger than you; <em>or</em></li> <li data-xf-list-type="ul"><em>Unobserved </em>such as when a creature is distracted; <em>or</em></li> <li data-xf-list-type="ul"><em>Unseen </em>such as through an <em>invisibility</em> spell or a class ability.</li> </ul><p>You stop being hidden when you are in a creature’s field of vision under circumstances that would prevent you attempting to hide from it, or make sounds that it can hear, attack it or do something else to make your location known to it.</p><p></p><p><span style="color: #0000cd"><strong>Blinded</strong></span></p><p>Attackers have advantage on their attack rolls against blinded creatures <u>that they can see</u>. Each foot of movement while blinded costs 1 extra foot of speed. To Dash you must make a Dexterity (Acrobatics) check (DC 12) or fall <em>prone</em>, unless you are in contact with a sighted guide.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7528369, member: 71699"] [COLOR=#FF0000]Updated 30th Nov. 2018![/COLOR] I'm interested in some feedback on these... guidelines, clarifications or homebrew depending how you see it. They come out of two years running OOTA, where vision questions have been common, critical, and sometimes complicated. One helpful thing I've come to realise is that the distinction between being hidden and unseen is one of knowing a creature's location. Regarding the vagueness of "[I]not clearly seen[/I]", I follow a belief that Skulker constitutes not simply a recital of the general rule, but a specific that trumps that general. That means that I take "[I]not clearly seen[/I]" to be true in the most general sense - in 5th edition, in all circumstances in which you can hide, it will be because you are not clearly seen - with the usual case being narrower than that. That has worked out well in play: providing clarity and feeling balanced. [B] [U][SIZE=4][COLOR=#0000cd]Hiding and Blindness[/COLOR][/SIZE][/U][/B] [COLOR=#0000cd][B]Unseen, but not Unheard[/B][/COLOR] Being unseen has offensive and defensive benefits, giving advantage or disadvantage depending on who sees whom. Even when you can’t see a creature, you still know its location from the noise it makes: allowing you to target it with ranged and melee attacks. If you know an attacking creature's location, they will stop being unseen as soon as they create line of sight to attack you, unless they are heavily-obscured or invisible. [COLOR=#0000cd][B]Unseen and Unheard: Hiding[/B][/COLOR] Being hidden has a defensive benefit, forcing attackers to choose the square they think you are in when they attack you: automatically missing if incorrect. Successfully hiding results in you being unseen, unheard, and your location not known. You can take the Hide action if you are— [LIST] [*][I]Free to obfuscate your location[/I], such as when you are not confined or restrained; [I]and[/I] [*][I]Heavily-obscured [/I]by such things as darkness, opaque fog, or dense foliage; [I]or[/I] [*][I]Concealed [/I]by an object that blocks vision entirely such as a creature two sizes larger than you; [I]or[/I] [*][I]Unobserved [/I]such as when a creature is distracted; [I]or[/I] [*][I]Unseen [/I]such as through an [I]invisibility[/I] spell or a class ability. [/LIST] You stop being hidden when you are in a creature’s field of vision under circumstances that would prevent you attempting to hide from it, or make sounds that it can hear, attack it or do something else to make your location known to it. [COLOR=#0000cd][B]Blinded[/B][/COLOR] Attackers have advantage on their attack rolls against blinded creatures [U]that they can see[/U]. Each foot of movement while blinded costs 1 extra foot of speed. To Dash you must make a Dexterity (Acrobatics) check (DC 12) or fall [I]prone[/I], unless you are in contact with a sighted guide. [/QUOTE]
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