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Hiding and Blindness (updated)
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<blockquote data-quote="clearstream" data-source="post: 7528501" data-attributes="member: 71699"><p>That was my intuition also, hence the +1 extra foot (per foot) movement cost.</p><p></p><p></p><p>That's very close to my thinking. Given the +1 foot move cost, this is exactly captured by the chance to fall when Dashing. Because the Dash distance when blind will equate with normal movement when not blind. I started with higher DCs... it's a check that's likely to be made multiple times in succession so that the effective difficulty is higher than the DC suggests. For instance, if I am making one check at +3 say vs DC 12, clearly I have only a 40% chance to go sprawling. If I'm in a pursuit, possibly Dashing a number of times equal to my Constitution modifier, I might wind up with a much higher chance across all those rolls to go sprawling.</p><p></p><p></p><p>I didn't think of using their action. The mechanical issue would be... how do they keep up with you, as you are Dashing and they (usually) cannot be?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7528501, member: 71699"] That was my intuition also, hence the +1 extra foot (per foot) movement cost. That's very close to my thinking. Given the +1 foot move cost, this is exactly captured by the chance to fall when Dashing. Because the Dash distance when blind will equate with normal movement when not blind. I started with higher DCs... it's a check that's likely to be made multiple times in succession so that the effective difficulty is higher than the DC suggests. For instance, if I am making one check at +3 say vs DC 12, clearly I have only a 40% chance to go sprawling. If I'm in a pursuit, possibly Dashing a number of times equal to my Constitution modifier, I might wind up with a much higher chance across all those rolls to go sprawling. I didn't think of using their action. The mechanical issue would be... how do they keep up with you, as you are Dashing and they (usually) cannot be? [/QUOTE]
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Hiding and Blindness (updated)
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