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General Tabletop Discussion
*Dungeons & Dragons
Hiding and Blindness (updated)
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<blockquote data-quote="Oofta" data-source="post: 7528623" data-attributes="member: 6801845"><p>There's nothing wrong with the way you worded it. But ... there are other cases where you could have advantage and disadvantage at the same time that cancel each other out. Wording it differently makes it sound like this is a special exception when it really isn't (for the first attack anyway).</p><p></p><p>Let's take a different scenario for sake of argument. A PC is restrained (disadvantage on attacks) but attacking a creature that has been glitter-dusted (granting advantage on attacks). How does your rule interact with that, if at all? What if the target creature is just blinded? So personally I keep the rule as is for simplicity. </p><p></p><p>As far as your ruling on hiding, that sounds similar to what I do and is part of my session 0 explanation of how I run it in my games.</p><p></p><p>For movement in the dark I do it a little differently; while the person playing the PC can see the board and say their PC is moving in X direction or pattern their PC doesn't have the luxury of meta-gaming so they need to do intelligence checks to remember where things (or creatures) were if they saw it while they could see. DC depends on the environment. If just moving blindly somewhere they've never been at full speed I just figure it out as we go but once again I don't assume the PC knows exactly where they are going. It's quite easy to get turned around. </p><p></p><p>I don't have any hard-and-fast rules though because it comes up so rarely.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7528623, member: 6801845"] There's nothing wrong with the way you worded it. But ... there are other cases where you could have advantage and disadvantage at the same time that cancel each other out. Wording it differently makes it sound like this is a special exception when it really isn't (for the first attack anyway). Let's take a different scenario for sake of argument. A PC is restrained (disadvantage on attacks) but attacking a creature that has been glitter-dusted (granting advantage on attacks). How does your rule interact with that, if at all? What if the target creature is just blinded? So personally I keep the rule as is for simplicity. As far as your ruling on hiding, that sounds similar to what I do and is part of my session 0 explanation of how I run it in my games. For movement in the dark I do it a little differently; while the person playing the PC can see the board and say their PC is moving in X direction or pattern their PC doesn't have the luxury of meta-gaming so they need to do intelligence checks to remember where things (or creatures) were if they saw it while they could see. DC depends on the environment. If just moving blindly somewhere they've never been at full speed I just figure it out as we go but once again I don't assume the PC knows exactly where they are going. It's quite easy to get turned around. I don't have any hard-and-fast rules though because it comes up so rarely. [/QUOTE]
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Hiding and Blindness (updated)
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