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Hiding and Blindness (updated)
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<blockquote data-quote="clearstream" data-source="post: 7528911" data-attributes="member: 71699"><p>Possible second pass -</p><p></p><p><strong><span style="font-size: 15px">Hiding and Blindness</span></strong></p><p></p><p><strong><u>Unseen but not Unheard</u></strong></p><p>Being <span style="color: #FF0000">unseen </span>has offensive and defensive benefits, giving advantage against targets that can’t see you and imposing disadvantage on attackers that can’t see you. When you can’t see your target, you still know its location from the noise it makes, allowing you to target it with ranged and melee attacks. You stop being unseen if you show yourself, such as to aim a ranged attack at a target, unless you are concealed by magic or that target is distracted.</p><p></p><p><strong><u>Unseen and Unheard: Hiding</u></strong></p><p>Being <span style="color: #FF0000">hidden </span>has a defensive benefit, forcing attackers to choose the square they think you are in when they attack you: automatically missing if incorrect. You become hidden, i.e. unseen <u>and</u> unheard, by taking the Hide action: you can try to hide if you are—</p><p>• Heavily obscured by such things as darkness, opaque fog, or dense foliage;</p><p>• Concealed by an object that blocks vision entirely such as a creature two sizes larger than you;</p><p>• Unobserved such as when a creature is distracted;</p><p>• Unseen such as through an invisibility spell or a class ability.</p><p>You stop being hidden when you are in a creature’s field of vision under circumstances that would prevent you attempting to hide from it, or make sounds that it can hear, or attack it.</p><p></p><p><strong><u>Blinded</u></strong></p><p>Attackers have advantage on their attack rolls against <span style="color: #ff0000">blinded </span>creatures <u>that they can see</u>. Each foot of movement while blinded costs 1 extra foot of speed. To Dash you must make a Dexterity (Acrobatics) check (DC 12) or fall prone, unless you are in contact with a sighted guide.</p><p></p><p>These are intended to supplement, not overwrite, existing RAW. I've cut elements that seem confusing or contentious. Under these terms, while a halfling could hide when they duck behind a larger creature, they can't benefit much from it unless the creature is large enough that the square they are in could be in doubt. In particular, they would need to show themselves to make an attack... even a ranged attack.</p><p></p><p>EDIT - prevaricating on blind creatures attacking blind creatures, I think it is worth keeping my proposal. Otherwise, fighting in dense fog feels exactly the same as fighting in clear daylight... which doesn't sell the narrative. Having that mechanical difference provides a simple tool for a DM to use to vary the feel of different encounters, and how they play out.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7528911, member: 71699"] Possible second pass - [B][SIZE=4]Hiding and Blindness[/SIZE][/B] [B][U]Unseen but not Unheard[/U][/B] Being [COLOR=#FF0000]unseen [/COLOR]has offensive and defensive benefits, giving advantage against targets that can’t see you and imposing disadvantage on attackers that can’t see you. When you can’t see your target, you still know its location from the noise it makes, allowing you to target it with ranged and melee attacks. You stop being unseen if you show yourself, such as to aim a ranged attack at a target, unless you are concealed by magic or that target is distracted. [B][U]Unseen and Unheard: Hiding[/U][/B] Being [COLOR=#FF0000]hidden [/COLOR]has a defensive benefit, forcing attackers to choose the square they think you are in when they attack you: automatically missing if incorrect. You become hidden, i.e. unseen [U]and[/U] unheard, by taking the Hide action: you can try to hide if you are— • Heavily obscured by such things as darkness, opaque fog, or dense foliage; • Concealed by an object that blocks vision entirely such as a creature two sizes larger than you; • Unobserved such as when a creature is distracted; • Unseen such as through an invisibility spell or a class ability. You stop being hidden when you are in a creature’s field of vision under circumstances that would prevent you attempting to hide from it, or make sounds that it can hear, or attack it. [B][U]Blinded[/U][/B] Attackers have advantage on their attack rolls against [COLOR=#ff0000]blinded [/COLOR]creatures [U]that they can see[/U]. Each foot of movement while blinded costs 1 extra foot of speed. To Dash you must make a Dexterity (Acrobatics) check (DC 12) or fall prone, unless you are in contact with a sighted guide. These are intended to supplement, not overwrite, existing RAW. I've cut elements that seem confusing or contentious. Under these terms, while a halfling could hide when they duck behind a larger creature, they can't benefit much from it unless the creature is large enough that the square they are in could be in doubt. In particular, they would need to show themselves to make an attack... even a ranged attack. EDIT - prevaricating on blind creatures attacking blind creatures, I think it is worth keeping my proposal. Otherwise, fighting in dense fog feels exactly the same as fighting in clear daylight... which doesn't sell the narrative. Having that mechanical difference provides a simple tool for a DM to use to vary the feel of different encounters, and how they play out. [/QUOTE]
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