Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding and Blindness (updated)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7529458" data-attributes="member: 16814"><p>That's not all your houserule is doing, and RAW already allows that being unseen allows hiding. After all "cannot be seen" meets tge writen criteria of "can't be clearly seen."</p><p></p><p>Besides, thus started with a correction as to what's RAW, which you asserted you had to be unseen to hide. If you said that was RAW then whike proposing your houserule, I'm unckear how your houserule adds to that in this case.</p><p></p><p>According to RAW, you can always hide when not "clearly seen." What constitutes not clearly seen is variable, but not the ability to hide when it obtains.</p><p> </p><p>That last is splitting hairs too fine. Many times a condition of unseen can be removed by a change in circumstance. If you are hiding behind the couch and I walk around it you're no longer unseen. Pointing out that circumstances can change to remove unseen does not mean that you were never unseen.</p><p></p><p>Backing up to your first point here, there exist condition outside of unseen that can allow hiding. Being in a crowd, for instance. Possibly being behind 3/4 cover could be sufficient. It is incorrect to say that unseen is a necessary requirement to hide as a general rule. You can make it so, but I find doing so to be limiting.</p><p></p><p>For what it's worth, there's almost never a question of when hiding is possible in my games.</p><p></p><p></p><p>RAW does this your second sentence already. Your last is still incorrect -- if you are hidden you are unseen. If you are unseen, you're not necessarily hidden. If A (hidden) then B (unseen) doesn't imply if B then A, or B if and only if A. You keep arguing the latter and it doesn't follow.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7529458, member: 16814"] That's not all your houserule is doing, and RAW already allows that being unseen allows hiding. After all "cannot be seen" meets tge writen criteria of "can't be clearly seen." Besides, thus started with a correction as to what's RAW, which you asserted you had to be unseen to hide. If you said that was RAW then whike proposing your houserule, I'm unckear how your houserule adds to that in this case. According to RAW, you can always hide when not "clearly seen." What constitutes not clearly seen is variable, but not the ability to hide when it obtains. That last is splitting hairs too fine. Many times a condition of unseen can be removed by a change in circumstance. If you are hiding behind the couch and I walk around it you're no longer unseen. Pointing out that circumstances can change to remove unseen does not mean that you were never unseen. Backing up to your first point here, there exist condition outside of unseen that can allow hiding. Being in a crowd, for instance. Possibly being behind 3/4 cover could be sufficient. It is incorrect to say that unseen is a necessary requirement to hide as a general rule. You can make it so, but I find doing so to be limiting. For what it's worth, there's almost never a question of when hiding is possible in my games. RAW does this your second sentence already. Your last is still incorrect -- if you are hidden you are unseen. If you are unseen, you're not necessarily hidden. If A (hidden) then B (unseen) doesn't imply if B then A, or B if and only if A. You keep arguing the latter and it doesn't follow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding and Blindness (updated)
Top