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General Tabletop Discussion
*Dungeons & Dragons
Hiding and Blindness (updated)
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<blockquote data-quote="Hriston" data-source="post: 7531720" data-attributes="member: 6787503"><p>I don't think "always" is supposed to cover corner cases where an invisible creature's location is known. </p><p></p><p>For example, an invisible creature is being held in a grapple by an opponent. Can the creature hide from its opponent even though it can be felt to be in a precise location? I don't think so.</p><p></p><p>Another example I've referenced in past debates on this subject is an invisible creature confined to a box with no means of movement or escape. Can such a creature hide from someone who knows the creature is in the box? I don't believe it can.</p><p></p><p></p><p></p><p>Mechanical darkness covers both moonlit nights and pitch darkness, and its effect on vision is the same as that of an area of opaque fog or dense foliage. Dim light, on the other hand, is reserved for twilight or nights when the full moon is at maximum. Given the lack of restriction on movement for dark conditions under the current rules, perhaps a fourth category of illumination, <em><strong>total darkness</strong></em>, may be in order for your games.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7531720, member: 6787503"] I don't think "always" is supposed to cover corner cases where an invisible creature's location is known. For example, an invisible creature is being held in a grapple by an opponent. Can the creature hide from its opponent even though it can be felt to be in a precise location? I don't think so. Another example I've referenced in past debates on this subject is an invisible creature confined to a box with no means of movement or escape. Can such a creature hide from someone who knows the creature is in the box? I don't believe it can. Mechanical darkness covers both moonlit nights and pitch darkness, and its effect on vision is the same as that of an area of opaque fog or dense foliage. Dim light, on the other hand, is reserved for twilight or nights when the full moon is at maximum. Given the lack of restriction on movement for dark conditions under the current rules, perhaps a fourth category of illumination, [I][B]total darkness[/B][/I], may be in order for your games. [/QUOTE]
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Hiding and Blindness (updated)
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