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Hiding and Detection
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<blockquote data-quote="howandwhy99" data-source="post: 5833702" data-attributes="member: 3192"><p>Off the top of my head (just something weird I thought of):</p><p></p><p>Character/Monster ratings: - modified by environmental factors (cover/concealment, noise, etc.)</p><ul> <li data-xf-list-type="ul">Sight - clarity by distance (requires light)</li> <li data-xf-list-type="ul">Hearing - ditto (needs a medium as well)</li> <li data-xf-list-type="ul">Scent/taste - requires scented material, spore left in an area</li> <li data-xf-list-type="ul">Touch - This is contact, but could notice a heat/cold source with enough disparity. Could also notice pressure a la waves in water</li> <li data-xf-list-type="ul">Balance is a non-factor in my book for detecting others.</li> </ul><p>These are all passive or constant actions. Active searching/listening could increase odds due to focus, looking under and in things, etc. Active rolls could be opposed or against a static DC.</p><p></p><p>Ability DCs are assigned for each of the above, this is very similar to other abilities a.k.a. Ability Scores. I'd probably do these by Race and and leave out character variance just for the ease of it. Eagle-men see farther than humans, but neither hear as well as bat-men. Adding in 3-18 is just making things too hard on ourselves.</p><p></p><p>Sneak checks are modified by the user's size, brightness, odor, loudness, heat or cold disparity, etc. as above. This should be as easy as possible: Human norm = 0 and most everything about demi-humans is 0 as well, customization as desired.</p><p></p><p>FYI, hiding was always hide in shadows before. No shadows, no hiding. Being a chameleon or camouflaged (invisible) always required a special item or effect.</p><p></p><p>Success = success for the individual for at least the day. A mass of individuals are going to get a bonus based on group size anyways, but the same holds true for them too. However, still, no shadows (concealment), no hiding.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5833702, member: 3192"] Off the top of my head (just something weird I thought of): Character/Monster ratings: - modified by environmental factors (cover/concealment, noise, etc.) [LIST] [*]Sight - clarity by distance (requires light) [*]Hearing - ditto (needs a medium as well) [*]Scent/taste - requires scented material, spore left in an area [*]Touch - This is contact, but could notice a heat/cold source with enough disparity. Could also notice pressure a la waves in water [*]Balance is a non-factor in my book for detecting others. [/LIST] These are all passive or constant actions. Active searching/listening could increase odds due to focus, looking under and in things, etc. Active rolls could be opposed or against a static DC. Ability DCs are assigned for each of the above, this is very similar to other abilities a.k.a. Ability Scores. I'd probably do these by Race and and leave out character variance just for the ease of it. Eagle-men see farther than humans, but neither hear as well as bat-men. Adding in 3-18 is just making things too hard on ourselves. Sneak checks are modified by the user's size, brightness, odor, loudness, heat or cold disparity, etc. as above. This should be as easy as possible: Human norm = 0 and most everything about demi-humans is 0 as well, customization as desired. FYI, hiding was always hide in shadows before. No shadows, no hiding. Being a chameleon or camouflaged (invisible) always required a special item or effect. Success = success for the individual for at least the day. A mass of individuals are going to get a bonus based on group size anyways, but the same holds true for them too. However, still, no shadows (concealment), no hiding. [/QUOTE]
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