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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hiding in combat (minor KotS spoiler)
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<blockquote data-quote="cferejohn" data-source="post: 4252912" data-attributes="member: 63649"><p>So I've been trying to figure out how hiding in combat works. I have KotS and I've managed to look through the PDFs of the books (I made my preorder from Amazon a month ago, so my concience is clear). </p><p></p><p>So its clear that if you are hidden, you have combat advantage. Fair enough. If you have cover or concealment, you can make a opposed Stealth vs. Perception check to hide. OK, fine. However, you make this check as part of whatever action you are trying to perform stealthily.</p><p></p><p>So, does that mean if I have cover/concealment (which could be as simple as having a fellow party member between me and the enemy), I can choose to attack stealthily and get combat advantage if I succeed in the stealth check (which, let's remember, grants +2d8 damage for the KotS pregen Rogue)? That seems very powerful to me. </p><p></p><p>I emailed WotC support, asking specifically about the Torture Chamber encounter in KotS (where it says the Goblins can make stealth checks to hide behind/under the tables/rack), and they emailed me back saying they weren't supporting 4e yet. I know they have answered other KotS-specific questions, so I emailed them back asking if they are, in fact, supporting KotS.</p><p></p><p>Anyway, what I think I'm going to do for now is to say that you can hide as part of a move action (with a -2 if you move more than 2 squares). I'm worried that that will still make the Rogue too powerful (she was already kicking quite a bit of ass and wasn't really using hiding at all), but a) strikers are supposed to do a lot of damage and b) bad guys with sneak attack/combat advantage damage get to do it too.</p><p></p><p>Anyone else thought about how to tackle this yet? I was frankly pretty amazed that this wasn't made explicit in the books, since it seems like something every Rogue with a ranged attack is going to want to do.</p></blockquote><p></p>
[QUOTE="cferejohn, post: 4252912, member: 63649"] So I've been trying to figure out how hiding in combat works. I have KotS and I've managed to look through the PDFs of the books (I made my preorder from Amazon a month ago, so my concience is clear). So its clear that if you are hidden, you have combat advantage. Fair enough. If you have cover or concealment, you can make a opposed Stealth vs. Perception check to hide. OK, fine. However, you make this check as part of whatever action you are trying to perform stealthily. So, does that mean if I have cover/concealment (which could be as simple as having a fellow party member between me and the enemy), I can choose to attack stealthily and get combat advantage if I succeed in the stealth check (which, let's remember, grants +2d8 damage for the KotS pregen Rogue)? That seems very powerful to me. I emailed WotC support, asking specifically about the Torture Chamber encounter in KotS (where it says the Goblins can make stealth checks to hide behind/under the tables/rack), and they emailed me back saying they weren't supporting 4e yet. I know they have answered other KotS-specific questions, so I emailed them back asking if they are, in fact, supporting KotS. Anyway, what I think I'm going to do for now is to say that you can hide as part of a move action (with a -2 if you move more than 2 squares). I'm worried that that will still make the Rogue too powerful (she was already kicking quite a bit of ass and wasn't really using hiding at all), but a) strikers are supposed to do a lot of damage and b) bad guys with sneak attack/combat advantage damage get to do it too. Anyone else thought about how to tackle this yet? I was frankly pretty amazed that this wasn't made explicit in the books, since it seems like something every Rogue with a ranged attack is going to want to do. [/QUOTE]
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