Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding = invisible?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 73718" data-attributes="member: 545"><p>I do not think there is a clear cut answer to this one. I have participated in heated debates on this topic.</p><p></p><p>On one side we have those who assert that invisible is simply the same thing as not visible. In-visible. Not-visible. Same as hidden. Right? On the extreme wing of this argument, there are those who say the rules don't mention anything explicitly about attacks revealing your position, so Rogues can get their full multi-sneak even while still Hiding.</p><p></p><p>The other side points out there are no rules that explicitly equate Invisibility with Hiding. Furthermore there are no rules that say you can attack while Hiding at all. So when you attack, you are no longer Hiding. If initiative has already begun, no one is flatfooted, so no sneak attack at all.</p><p></p><p>Of course there is also the middle ground.</p><p></p><p>I advocate that during combat (well after initiative starts) allow the first attack of a multiattack from (normal) Invisibility or Hiding to be a sneak attack and the rest to be normal. In this case, Hiding is the same as Invisible. Furthermore attacking presumes no attempt to remain hidden, so you are spotted automatically (unless viewing conditions are especially bad). Of course you may move and attempt to hide again, conditions allowing.</p><p></p><p>I think this "house interpretation" is simple, consistent, playable, and gives appropriate rewards and incentives to Rogues without making every Halfling with an Elven Cloak a sneak attack machine.</p><p></p><p>IMHO, even a +20 bonus is not adequate to stop the Hiding Sneak Attack Machine. A 10th level Rogue can easily automatically hit 40+ on his Hide every single check. So +20 is not quite as high as you might think.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 73718, member: 545"] I do not think there is a clear cut answer to this one. I have participated in heated debates on this topic. On one side we have those who assert that invisible is simply the same thing as not visible. In-visible. Not-visible. Same as hidden. Right? On the extreme wing of this argument, there are those who say the rules don't mention anything explicitly about attacks revealing your position, so Rogues can get their full multi-sneak even while still Hiding. The other side points out there are no rules that explicitly equate Invisibility with Hiding. Furthermore there are no rules that say you can attack while Hiding at all. So when you attack, you are no longer Hiding. If initiative has already begun, no one is flatfooted, so no sneak attack at all. Of course there is also the middle ground. I advocate that during combat (well after initiative starts) allow the first attack of a multiattack from (normal) Invisibility or Hiding to be a sneak attack and the rest to be normal. In this case, Hiding is the same as Invisible. Furthermore attacking presumes no attempt to remain hidden, so you are spotted automatically (unless viewing conditions are especially bad). Of course you may move and attempt to hide again, conditions allowing. I think this "house interpretation" is simple, consistent, playable, and gives appropriate rewards and incentives to Rogues without making every Halfling with an Elven Cloak a sneak attack machine. IMHO, even a +20 bonus is not adequate to stop the Hiding Sneak Attack Machine. A 10th level Rogue can easily automatically hit 40+ on his Hide every single check. So +20 is not quite as high as you might think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding = invisible?
Top