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General Tabletop Discussion
*Pathfinder & Starfinder
Hiding vs. Opposed Roll
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 247886" data-attributes="member: 1165"><p>If the enemy isn't being stealthy</p><p></p><p>The Spot DC is 20 + modifiers (including +1/10 ft. distance).</p><p></p><p>If both groups fail to spot each other, then the encounter starts at half distance. Make an opposed Hide vs Spot check to see who gets surprised.</p><p></p><p>If the enemy is being stealthy</p><p></p><p>The Soot DC is 25 + modifiers</p><p></p><p>Make a check every time the distance between the two groups is cut in half. If you fail a Spot check, the enemy can launch a ranged attack (Hide vs Spot: surprise round), or the enemy can sneak up on you until they are 30 feet away (Hide vs Spot: surprise round).</p><p></p><p>Rogues shouldn't try to sneak up on the party from a long distance away... they're better off laying in ambush so they only have to make one Hide check.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 247886, member: 1165"] If the enemy isn't being stealthy The Spot DC is 20 + modifiers (including +1/10 ft. distance). If both groups fail to spot each other, then the encounter starts at half distance. Make an opposed Hide vs Spot check to see who gets surprised. If the enemy is being stealthy The Soot DC is 25 + modifiers Make a check every time the distance between the two groups is cut in half. If you fail a Spot check, the enemy can launch a ranged attack (Hide vs Spot: surprise round), or the enemy can sneak up on you until they are 30 feet away (Hide vs Spot: surprise round). Rogues shouldn't try to sneak up on the party from a long distance away... they're better off laying in ambush so they only have to make one Hide check. [/QUOTE]
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Community
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Hiding vs. Opposed Roll
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