Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding vs Sneaking: A reinterpretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garresh" data-source="post: 6993587" data-attributes="member: 6836323"><p>Since 5e was released, there has been some ongoing confusion as to the nature of hiding. The rules as written make a few key statements:</p><p></p><p></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul">Hiding is an action.</li> <li data-xf-list-type="ul">You cannot hide while being seen.</li> <li data-xf-list-type="ul">You cannot hide unless you have at least light obscurement.</li> <li data-xf-list-type="ul">You cannot hide while making noise.</li> </ul><p></p><p></p><p></p><p></p><p></p><p>The thing is, this system in no way clarifies what exactly "sneaking" is. We know how hiding works. You hide behind some form of cover or concealment, and you hide as an action. But with regards to sneaking, there is basically no clear trend as to how it works. As written, it is impossible to sneak behind someone if you don't have some cover, even if they are facing the other direction, because the concept of "direction" doesn't exist. Classic fantasy scenes of slipping behind a guard are impossible. Likewise, guerilla warfare and combat are mechanically impossible, as movement without cover is not adequately defined.</p><p></p><p></p><p>This ambiguity is further amplified because does sneaking require an additional hide action on every turn? If you move around while concealed, is your action spent hiding again, or maintaining stealth? Does a rogue thief have to spend their action hiding, then sneak at half speed to get advantage, lowering their sneak speed to a mere 15 feet? These questions were never answered, and were intentionally left vague with a handwaving of "ask your DM". But if the DM and players have no concept of what the intent was to begin with, its hard to make any accurate judgments. As a result of all this, pretty much every table runs these mechanics drastically differently, to the point that a single skill(and classes that utilize that skill better) can fluctuate in power wildly.</p><p></p><p></p><p>So I'd like to put forward a loose reinterpretation and clarification of how these mechanics work, with the intention of not directly contradicting RAW in any way, but still allowing fun and interesting gameplay. Here are the new rules:</p><p></p><p></p><p></p><p></p><p></p><p>Conclusion: Other than the "Roll Between Cover" action and the restriction on attacking while hidden, everything here seems to be loosely suggested by the current stealth rules. Furthermore, these changes codify a more consistent concept of stealth, which prevents the "whack a mole" abuse seen in some games, and the "I move 15 feet every round" stealth rules in other games. Out of combat, stealth is significantly easier, because the people you are hiding from are not particularly aware. But in combat, you can still hide or sneak so long as you don't mind spending an action AND a move to set up a hidden attack. The opportunity cost is high of course, but it still feels reasonable.</p></blockquote><p></p>
[QUOTE="Garresh, post: 6993587, member: 6836323"] Since 5e was released, there has been some ongoing confusion as to the nature of hiding. The rules as written make a few key statements: [LIST] [*] [*]Hiding is an action. [*]You cannot hide while being seen. [*]You cannot hide unless you have at least light obscurement. [*]You cannot hide while making noise. [/LIST] The thing is, this system in no way clarifies what exactly "sneaking" is. We know how hiding works. You hide behind some form of cover or concealment, and you hide as an action. But with regards to sneaking, there is basically no clear trend as to how it works. As written, it is impossible to sneak behind someone if you don't have some cover, even if they are facing the other direction, because the concept of "direction" doesn't exist. Classic fantasy scenes of slipping behind a guard are impossible. Likewise, guerilla warfare and combat are mechanically impossible, as movement without cover is not adequately defined. This ambiguity is further amplified because does sneaking require an additional hide action on every turn? If you move around while concealed, is your action spent hiding again, or maintaining stealth? Does a rogue thief have to spend their action hiding, then sneak at half speed to get advantage, lowering their sneak speed to a mere 15 feet? These questions were never answered, and were intentionally left vague with a handwaving of "ask your DM". But if the DM and players have no concept of what the intent was to begin with, its hard to make any accurate judgments. As a result of all this, pretty much every table runs these mechanics drastically differently, to the point that a single skill(and classes that utilize that skill better) can fluctuate in power wildly. So I'd like to put forward a loose reinterpretation and clarification of how these mechanics work, with the intention of not directly contradicting RAW in any way, but still allowing fun and interesting gameplay. Here are the new rules: Conclusion: Other than the "Roll Between Cover" action and the restriction on attacking while hidden, everything here seems to be loosely suggested by the current stealth rules. Furthermore, these changes codify a more consistent concept of stealth, which prevents the "whack a mole" abuse seen in some games, and the "I move 15 feet every round" stealth rules in other games. Out of combat, stealth is significantly easier, because the people you are hiding from are not particularly aware. But in combat, you can still hide or sneak so long as you don't mind spending an action AND a move to set up a hidden attack. The opportunity cost is high of course, but it still feels reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hiding vs Sneaking: A reinterpretation
Top