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Hiding vs Sneaking: A reinterpretation
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<blockquote data-quote="Jester David" data-source="post: 6993858" data-attributes="member: 37579"><p>First, 5e doesn't assuming miniatures in any of the rules. So facing using logic. </p><p></p><p>As a point of fact, the Basic Rules say:</p><p style="margin-left: 20px"><em>In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it <strong>usually</strong> sees you. <strong>However, under certain </strong><strong>circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.</strong></em></p><p></p><p>Emphasis added.</p><p>So, yes, you can sneak up behind monsters. </p><p>And you can dash from cover to cover, as long as the creature doesn't see you when you are moving between terrain. </p><p></p><p></p><p>Reading through your suggested rules, I would also suggest learning the terminology and rules of 5th edition before making new rules.</p><p></p><p>"Concealment" does not exist in 5e. Neither does "partial concealment". The term is "obscured". Furthermore, your rules that hiding requires "at least some concealment" suggests any obfuscation of vision allows hiding. This means racial abilities, like the wood elf's Mask of the Wild and the halfling's Naturally Stealthy now confer no benefit. </p><p></p><p>Your rule defaults to permission. "<span style="color: #000000">Once you are hidden, you can move without requiring concealment or cover so long as you and the people you are hiding from are not engaged in combat." And then includes a provision that the DM can add other restrictions. But, generally, 5e does the reverse where the DM grants permission rather than takes it away. Your rules force the DM into an adversarial position where they have to take away an ability from the PC. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>Moving in combat. There is no such thing as a "move action" in 5e. Your rules here also prevent "sneaking" as you describe earlier, because if at any time you lose "concealment" (which, again, does not exist) you are observed. </p><p>This also includes the statement:</p><p></p><p>These rules also lead to the odd situation where a creature is looking directly at where you're hiding and sees you leave, but you maintain being hidden since you end your turn under different cover. Which is absurd, and the kind of situation the Stealth section in the PHB was written to avoid. It's advice because no matter how carefully you write the rules, it creates absurd situations where stealth is equated with skill based invisibility. </p><p>Stealth is one of those things that just requires DM adjudication and a degree of logic.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6993858, member: 37579"] First, 5e doesn't assuming miniatures in any of the rules. So facing using logic. As a point of fact, the Basic Rules say: [INDENT][I]In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it [B]usually[/B] sees you. [B]However, under certain [/B][B]circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.[/B][/I][/INDENT] Emphasis added. So, yes, you can sneak up behind monsters. And you can dash from cover to cover, as long as the creature doesn't see you when you are moving between terrain. Reading through your suggested rules, I would also suggest learning the terminology and rules of 5th edition before making new rules. "Concealment" does not exist in 5e. Neither does "partial concealment". The term is "obscured". Furthermore, your rules that hiding requires "at least some concealment" suggests any obfuscation of vision allows hiding. This means racial abilities, like the wood elf's Mask of the Wild and the halfling's Naturally Stealthy now confer no benefit. Your rule defaults to permission. "[COLOR=#000000]Once you are hidden, you can move without requiring concealment or cover so long as you and the people you are hiding from are not engaged in combat." And then includes a provision that the DM can add other restrictions. But, generally, 5e does the reverse where the DM grants permission rather than takes it away. Your rules force the DM into an adversarial position where they have to take away an ability from the PC. [/COLOR]Moving in combat. There is no such thing as a "move action" in 5e. Your rules here also prevent "sneaking" as you describe earlier, because if at any time you lose "concealment" (which, again, does not exist) you are observed. This also includes the statement: These rules also lead to the odd situation where a creature is looking directly at where you're hiding and sees you leave, but you maintain being hidden since you end your turn under different cover. Which is absurd, and the kind of situation the Stealth section in the PHB was written to avoid. It's advice because no matter how carefully you write the rules, it creates absurd situations where stealth is equated with skill based invisibility. Stealth is one of those things that just requires DM adjudication and a degree of logic. [/QUOTE]
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