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<blockquote data-quote="Richards" data-source="post: 8310986" data-attributes="member: 508"><p>It also really helps if you game with family members. I ran a 9-year campaign with members of my family (a grown son) and that of a co-worker (him, his wife, and their two sons), and when that was over we had a follow-up campaign that ran for another 5 years (swapping out one of the co-worker's sons, who moved away for college, with my nephew, who was now old enough to play). This same latter group has also played through a two-year campaign run by my son (where I got to be a player for a change) and are about halfway through our second two-year campaign. Having the players all hail from two families in the same small town really helps keep the group together. Granted, that's not an option for everyone, but it sure helps when it's available.</p><p></p><p>And, while I'm posting in this thread, I should acknowledge my son Logan's excellence as a DM. His first (short) campaign was set in the Skylanders universe, specifically to capture and hold my nephew's interest in RPGs (as he was a big Skylanders fan at the time - he was 10). After that got him hooked on the concept, my nephew joined my 3.5 campaign. Logan's first "straight D&D" campaign took us from levels 1-20 in two years of 2-3-hour Wednesday night sessions (as two of our players were still in school), where each session was like the next chapter in an ongoing novel (whereas my campaigns are more like a collection of short stories about the same characters). Then, when we finished that campaign and started up a new one, he got tricky on us and not only had us in the same game world but in the same starting time as the prior campaign, so he's weaving story elements from the first campaign into this second campaign - and it's been pretty seamless so far. I appreciate the creativity that's gone into such an undertaking.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8310986, member: 508"] It also really helps if you game with family members. I ran a 9-year campaign with members of my family (a grown son) and that of a co-worker (him, his wife, and their two sons), and when that was over we had a follow-up campaign that ran for another 5 years (swapping out one of the co-worker's sons, who moved away for college, with my nephew, who was now old enough to play). This same latter group has also played through a two-year campaign run by my son (where I got to be a player for a change) and are about halfway through our second two-year campaign. Having the players all hail from two families in the same small town really helps keep the group together. Granted, that's not an option for everyone, but it sure helps when it's available. And, while I'm posting in this thread, I should acknowledge my son Logan's excellence as a DM. His first (short) campaign was set in the Skylanders universe, specifically to capture and hold my nephew's interest in RPGs (as he was a big Skylanders fan at the time - he was 10). After that got him hooked on the concept, my nephew joined my 3.5 campaign. Logan's first "straight D&D" campaign took us from levels 1-20 in two years of 2-3-hour Wednesday night sessions (as two of our players were still in school), where each session was like the next chapter in an ongoing novel (whereas my campaigns are more like a collection of short stories about the same characters). Then, when we finished that campaign and started up a new one, he got tricky on us and not only had us in the same game world but in the same starting time as the prior campaign, so he's weaving story elements from the first campaign into this second campaign - and it's been pretty seamless so far. I appreciate the creativity that's gone into such an undertaking. Johnathan [/QUOTE]
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