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<blockquote data-quote="TheSword" data-source="post: 7410096" data-attributes="member: 6879661"><p>How high is high?</p><p>+7 Splint</p><p>+2 Shield</p><p>+1 Forge</p><p>+2 Shield of Faith</p><p>That makes 22 which is high for a level 2 character but not out of the realms of possibility. After all the shield of faith is concentration; the shield is reducing their weapon damage; and if they use dodge it’s their action gone for the round.</p><p></p><p>if the cleric is regularly spending resources to make themself invulnerable are they really contributing. How do the other players feel about this?</p><p>- They get hit because the monsters realise it is hopeless to target the cleric</p><p>- The fights last longer because the cleric is dealing less damage because their resources are all in AC</p><p>- instead of casting bless the cleric is making themself even harder to hit</p><p></p><p>If the player is min-maxing further than this, dipping into fighter for defensive fighting style, or other shenanigans then I would probably have a quiet word. Not attacking the character just makes them even more invulnerable.</p><p></p><p>Luckily this shouldn’t be getting dramatically higher and you can avoid the issue getting worse with careful magic item selection.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7410096, member: 6879661"] How high is high? +7 Splint +2 Shield +1 Forge +2 Shield of Faith That makes 22 which is high for a level 2 character but not out of the realms of possibility. After all the shield of faith is concentration; the shield is reducing their weapon damage; and if they use dodge it’s their action gone for the round. if the cleric is regularly spending resources to make themself invulnerable are they really contributing. How do the other players feel about this? - They get hit because the monsters realise it is hopeless to target the cleric - The fights last longer because the cleric is dealing less damage because their resources are all in AC - instead of casting bless the cleric is making themself even harder to hit If the player is min-maxing further than this, dipping into fighter for defensive fighting style, or other shenanigans then I would probably have a quiet word. Not attacking the character just makes them even more invulnerable. Luckily this shouldn’t be getting dramatically higher and you can avoid the issue getting worse with careful magic item selection. [/QUOTE]
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