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<blockquote data-quote="jgsugden" data-source="post: 7410216" data-attributes="member: 2629"><p>Possible? Yes. I definitely tailor a small portion of the encounters to focus on a story element for the PCs. However, I do not generally tailor a combat around the combat abilities of the PCs unless there is a huge gap in PC capabilities (for example, they have no ranged attack capability at all). My tailoring is for story purposes 90%+ of the time and for combat balance/gap issues very rarely.</p><p></p><p>A lot of DMs fall into a trap where they worry about what PCs do well and feel they need to counter it to "challenge" the PCs. However, this only serves to frustrate players and make the fell less special. When they invest in abilities, we owe it to them to let the abilities have the effect envisioned by the creators of the game. If your PC specializes in fire magic and suddenly everything is immune to fire... that is frustrating. However, players can and do expect to see roughly the normal amount of fire immune creatures in the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7410216, member: 2629"] Possible? Yes. I definitely tailor a small portion of the encounters to focus on a story element for the PCs. However, I do not generally tailor a combat around the combat abilities of the PCs unless there is a huge gap in PC capabilities (for example, they have no ranged attack capability at all). My tailoring is for story purposes 90%+ of the time and for combat balance/gap issues very rarely. A lot of DMs fall into a trap where they worry about what PCs do well and feel they need to counter it to "challenge" the PCs. However, this only serves to frustrate players and make the fell less special. When they invest in abilities, we owe it to them to let the abilities have the effect envisioned by the creators of the game. If your PC specializes in fire magic and suddenly everything is immune to fire... that is frustrating. However, players can and do expect to see roughly the normal amount of fire immune creatures in the game. [/QUOTE]
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