Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
High AC and encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7410378" data-attributes="member: 2629"><p>D&D is an RPG. A role playing game. The DM and the players come together to tell a good story utilizing the rules and their imagination. What is the DM's role? To me, it is to create an immersive world in which the heroes can explore, adventure and be heroes (usually). It is not to beat the players. The DM is not playing *against* the players, they are *creating for* the players. To that end, we should, as DMs, support player decisions. </p><p></p><p>You're making the world in which they adventure, but it is important to remember that the world exists for the PCs to explore and have experiences within... not for the DM. It is not the DM's world, it is the player's world.</p><p>Let's look at this statement for a minute. You're making choices as DM, but are you making YOUR choices? Or are you trying to select what monsters and NPCs would choose? </p><p></p><p>When I'm DMing, I try to put myself into the shoes of the monster or PCs. Am I starving wolf? Am I an arrogant orc? Am I a demon that revels in pain and torture? Am I an automaton? Am I a rogue more concerned with getting away with the money than killing my foe? Am I a just paladin that would rather not kill heroes, but must stop them? Every encounter is different. Every potential foe has different motivation. </p><p></p><p>As a player, I've found games that are run the same way I DM. This gives me great opportunities as a player. My Deep Gnome Wizard casts Phantasmal Force *a lot*. The DM has been really good at allowing the monster to role play off of what I create. I've led enemies to abandon the fight in favor of treasure. I've made enemies flee the battle because they faced off against a Phantasm of what they most feared. I've had enemies leap off cliffs to their death because they thought there was a bridge... and I've had my phantasms backfire because the monster did not react as expected. All of it added to a great story... but all of it felt like cooperation between me and the DM to tell a great story. It never felt like the DM saying, "It is on you to find something I can't twist against you."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7410378, member: 2629"] D&D is an RPG. A role playing game. The DM and the players come together to tell a good story utilizing the rules and their imagination. What is the DM's role? To me, it is to create an immersive world in which the heroes can explore, adventure and be heroes (usually). It is not to beat the players. The DM is not playing *against* the players, they are *creating for* the players. To that end, we should, as DMs, support player decisions. You're making the world in which they adventure, but it is important to remember that the world exists for the PCs to explore and have experiences within... not for the DM. It is not the DM's world, it is the player's world. Let's look at this statement for a minute. You're making choices as DM, but are you making YOUR choices? Or are you trying to select what monsters and NPCs would choose? When I'm DMing, I try to put myself into the shoes of the monster or PCs. Am I starving wolf? Am I an arrogant orc? Am I a demon that revels in pain and torture? Am I an automaton? Am I a rogue more concerned with getting away with the money than killing my foe? Am I a just paladin that would rather not kill heroes, but must stop them? Every encounter is different. Every potential foe has different motivation. As a player, I've found games that are run the same way I DM. This gives me great opportunities as a player. My Deep Gnome Wizard casts Phantasmal Force *a lot*. The DM has been really good at allowing the monster to role play off of what I create. I've led enemies to abandon the fight in favor of treasure. I've made enemies flee the battle because they faced off against a Phantasm of what they most feared. I've had enemies leap off cliffs to their death because they thought there was a bridge... and I've had my phantasms backfire because the monster did not react as expected. All of it added to a great story... but all of it felt like cooperation between me and the DM to tell a great story. It never felt like the DM saying, "It is on you to find something I can't twist against you." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High AC and encounters
Top