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<blockquote data-quote="jgsugden" data-source="post: 7410841" data-attributes="member: 2629"><p>Right. So what part of that page supports the ideas of building encounters that negate the strengths a player has built into their PC? You know your players to please your players, and designing encounters that negate the things they want their characters to do and figuring out a justification as to why the encounter was built that way .... not so much a player pleaser. </p><p></p><p>As for the rest, you can read my prior discussion that fully addresses your concerns.</p><p></p><p>And I still suggest you take the time to read chapter 3 ... about constructing adventures ... as it was directly on point to the topic ... of how to build your games... and it does not suggest strategy before story.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7410841, member: 2629"] Right. So what part of that page supports the ideas of building encounters that negate the strengths a player has built into their PC? You know your players to please your players, and designing encounters that negate the things they want their characters to do and figuring out a justification as to why the encounter was built that way .... not so much a player pleaser. As for the rest, you can read my prior discussion that fully addresses your concerns. And I still suggest you take the time to read chapter 3 ... about constructing adventures ... as it was directly on point to the topic ... of how to build your games... and it does not suggest strategy before story. [/QUOTE]
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