Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
High AC and encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 7410846" data-attributes="member: 6879661"><p>It depends where you stand on the concept of difficulty. Satisfaction comes from achievement and achievement requires effort to attain it. Therefore difficulty should be tailored to the party. A DM decides whether to use goblins, hobgoblins, bugbears or fiendish bugbear vampires depending on the difficulty required. Some parties will find some challenges dramatically harder or easier. </p><p></p><p>The methods you suggest in your earlier posts of designing encounters independently of the party usually result in large numbers of uninspiring encounters. I much prefer a smaller number of more challenging combats. A lot of the fights in published adventures even when level appropriate would would last less than 3 rounds and result in no expenditure of resources for a relatively experienced party. As both a player and a DM this gets dull quick.</p><p></p><p>Secondly there is more than one person at the tables enjoyment to consider. The other players would probably like the cleric to take some share of the burden of risk. In my experience characters with combat abilities that dramatically exceed the rest of the party are seldom fun to play next too.</p><p></p><p>When a character extenuates a strength then undoubtably leave weaknesses, spreading risk to take these into account is only fair. Adding a rust monster (one not an army) adds an element of jeopardy to character and vulnerability which reminds them they are mortal and gives them some real skin in the fight. They have something to fear. As Ned says, that’s the only time we can be brave.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7410846, member: 6879661"] It depends where you stand on the concept of difficulty. Satisfaction comes from achievement and achievement requires effort to attain it. Therefore difficulty should be tailored to the party. A DM decides whether to use goblins, hobgoblins, bugbears or fiendish bugbear vampires depending on the difficulty required. Some parties will find some challenges dramatically harder or easier. The methods you suggest in your earlier posts of designing encounters independently of the party usually result in large numbers of uninspiring encounters. I much prefer a smaller number of more challenging combats. A lot of the fights in published adventures even when level appropriate would would last less than 3 rounds and result in no expenditure of resources for a relatively experienced party. As both a player and a DM this gets dull quick. Secondly there is more than one person at the tables enjoyment to consider. The other players would probably like the cleric to take some share of the burden of risk. In my experience characters with combat abilities that dramatically exceed the rest of the party are seldom fun to play next too. When a character extenuates a strength then undoubtably leave weaknesses, spreading risk to take these into account is only fair. Adding a rust monster (one not an army) adds an element of jeopardy to character and vulnerability which reminds them they are mortal and gives them some real skin in the fight. They have something to fear. As Ned says, that’s the only time we can be brave. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High AC and encounters
Top