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High AC normal?
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<blockquote data-quote="Dingo333" data-source="post: 5737305" data-attributes="member: 6672910"><p>It could be worse. For example a magus I am playing (extrapolated to level 16, level 7 now)</p><p>Level 16</p><p></p><p>Armor: Mithral Chainshirt +5 (+9)</p><p>Shield(special circumstance Staff magus can add the enhancement bonus of their staff to AC as a shield bonus): +12 (+5/+5 quarterstaff, +4 from arcane pool, +3 class ability)</p><p>Dex: +6 (max of a mithral chainshirt)</p><p>Natural: +3 amulet of natural armor</p><p>Deflection: +3 (ring of deflection)</p><p>Ioun stone Dusty Rose Prism: +1 Insight</p><p></p><p>For a grand total of 44</p><p></p><p>Multiclassing in the next few levels can put it even higher. Add Inquisitor and you can get another +1+1/5 inquisitor levels via sacred. Pick up dodge (improved over 3.5 to be a constant bonus aslong as not flat footed). How about a monk's robes for another +1.</p><p></p><p>So advance 6 levels. Epic Armor (+7), Epic Weapon (+7/+7), Dodge, Inquisitor Judgment +2 Arcane pool adds +5 and monk's robes for an AC of 53</p><p></p><p>Get a +5 ring and a +5 amulet and you are at AC 57</p><p></p><p>I also add combat expertise (pre req for improved trip) and get at 23 for an AC of 62 and a -5 to hit</p><p></p><p>Course, this character was designed to MAX AC, his hit is not great, but it is still decent at hitting, against medium foes and smaller he can trip and he has some spell power for swarms and such</p><p></p><p>He does not have spell resistance (but can get some decent resistance via an item) and in an antimagic field his armor drops to 20, easy for any fighter at level 16 to rip apart with just a d8 for HP</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5737305, member: 6672910"] It could be worse. For example a magus I am playing (extrapolated to level 16, level 7 now) Level 16 Armor: Mithral Chainshirt +5 (+9) Shield(special circumstance Staff magus can add the enhancement bonus of their staff to AC as a shield bonus): +12 (+5/+5 quarterstaff, +4 from arcane pool, +3 class ability) Dex: +6 (max of a mithral chainshirt) Natural: +3 amulet of natural armor Deflection: +3 (ring of deflection) Ioun stone Dusty Rose Prism: +1 Insight For a grand total of 44 Multiclassing in the next few levels can put it even higher. Add Inquisitor and you can get another +1+1/5 inquisitor levels via sacred. Pick up dodge (improved over 3.5 to be a constant bonus aslong as not flat footed). How about a monk's robes for another +1. So advance 6 levels. Epic Armor (+7), Epic Weapon (+7/+7), Dodge, Inquisitor Judgment +2 Arcane pool adds +5 and monk's robes for an AC of 53 Get a +5 ring and a +5 amulet and you are at AC 57 I also add combat expertise (pre req for improved trip) and get at 23 for an AC of 62 and a -5 to hit Course, this character was designed to MAX AC, his hit is not great, but it is still decent at hitting, against medium foes and smaller he can trip and he has some spell power for swarms and such He does not have spell resistance (but can get some decent resistance via an item) and in an antimagic field his armor drops to 20, easy for any fighter at level 16 to rip apart with just a d8 for HP [/QUOTE]
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