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high action modern d20 system?
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<blockquote data-quote="Lockridge" data-source="post: 3612797" data-attributes="member: 43850"><p>You've asked specifically for d20 however you also seem to want cinematic fun and cross-genres (mutants, magic, science). My definition of cinematic fun is that it is fast-paced.</p><p></p><p>I find that d20 is not fast. Generally you might have a fast moving plot that grinds to a screeching halt when combat comes up. A major combat can often take an hour or two out of a 4 hour game session. If you have two fights or one big fight that might BE your entire game session. At this point the game is less cinema and more tactical war-gaming/board-gaming.</p><p></p><p>I've recently run some d20 modern games that lost their pace due to the d20 rules. It was a good creepy plot but when combat started everyone shifted in their seats, got their books out and got ready for a table-top tactical game. If you want fast, furious fun try the Savage Worlds game system. A fight that takes an hour in d20 is often resolved in 10-20 minutes max. Savage Worlds is also designed for multi-genres.</p><p></p><p>Sheesh, this is the second time this month I've recommended Savage Worlds to someone. I usually play d20 though but I have to admit - if I want a fast pace, Savage Worlds is preferable.</p><p></p><p>If your players like the tactical table-top /rules lawyering kind of stuff then stick with d20. Savage Worlds is meant to be, as I said, fast, furious fun. Its not a table-top tactical strategy game on the detail level that d20 is.</p><p></p><p>Its all in what you like.</p></blockquote><p></p>
[QUOTE="Lockridge, post: 3612797, member: 43850"] You've asked specifically for d20 however you also seem to want cinematic fun and cross-genres (mutants, magic, science). My definition of cinematic fun is that it is fast-paced. I find that d20 is not fast. Generally you might have a fast moving plot that grinds to a screeching halt when combat comes up. A major combat can often take an hour or two out of a 4 hour game session. If you have two fights or one big fight that might BE your entire game session. At this point the game is less cinema and more tactical war-gaming/board-gaming. I've recently run some d20 modern games that lost their pace due to the d20 rules. It was a good creepy plot but when combat started everyone shifted in their seats, got their books out and got ready for a table-top tactical game. If you want fast, furious fun try the Savage Worlds game system. A fight that takes an hour in d20 is often resolved in 10-20 minutes max. Savage Worlds is also designed for multi-genres. Sheesh, this is the second time this month I've recommended Savage Worlds to someone. I usually play d20 though but I have to admit - if I want a fast pace, Savage Worlds is preferable. If your players like the tactical table-top /rules lawyering kind of stuff then stick with d20. Savage Worlds is meant to be, as I said, fast, furious fun. Its not a table-top tactical strategy game on the detail level that d20 is. Its all in what you like. [/QUOTE]
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