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high action modern d20 system?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3615019" data-attributes="member: 22882"><p>So far, I've found Star Wars Saga to be a very nice "d20 edition of Savage Worlds" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you're looking for a fast d20 game that requires little or no conversion, Saga should work just fine with d20 Modern classes. You'd have to change saves to defenses (a 1-for-1 conversion of 1st level save bonuses works for Modern; for D&D it's slightly more complicated because 1st level save bonuses tend to be higher) and triple the first level hp of heroic characters, but everything else will work straight out of the Modern book.</p><p></p><p>You could also use Grim Tales classes and gear and the Saga rules, if you prefer GT's 20-level versions of the classes to Modern's 10-level ones.</p><p></p><p>EDIT: The big disconnect between True20 on the one hand and d20 Modern, Saga and Savage Worlds is that the last three all explicitly have a strong tactical component. Savage Worlds, like D&D, actually began its existence as a miniatures game, and unlike D&D is still designed with the idea you can play it as such (a big part of how it acquired and has kept its lean, fast system). True20 definitely does not have a strong element of this, and Mutants and Masterminds totally abstracts tactical movement.</p><p></p><p>True20 also requires considerably more conversion work; you can't port classes and such directly from other d20 products and use them with its rules.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3615019, member: 22882"] So far, I've found Star Wars Saga to be a very nice "d20 edition of Savage Worlds" ;) If you're looking for a fast d20 game that requires little or no conversion, Saga should work just fine with d20 Modern classes. You'd have to change saves to defenses (a 1-for-1 conversion of 1st level save bonuses works for Modern; for D&D it's slightly more complicated because 1st level save bonuses tend to be higher) and triple the first level hp of heroic characters, but everything else will work straight out of the Modern book. You could also use Grim Tales classes and gear and the Saga rules, if you prefer GT's 20-level versions of the classes to Modern's 10-level ones. EDIT: The big disconnect between True20 on the one hand and d20 Modern, Saga and Savage Worlds is that the last three all explicitly have a strong tactical component. Savage Worlds, like D&D, actually began its existence as a miniatures game, and unlike D&D is still designed with the idea you can play it as such (a big part of how it acquired and has kept its lean, fast system). True20 definitely does not have a strong element of this, and Mutants and Masterminds totally abstracts tactical movement. True20 also requires considerably more conversion work; you can't port classes and such directly from other d20 products and use them with its rules. [/QUOTE]
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