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high action modern d20 system?
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<blockquote data-quote="Psion" data-source="post: 3618880" data-attributes="member: 172"><p>Spycraft also features simplified tracking for minion-types, by the way.</p><p></p><p>I don't remember tons of book keeping in D20 modern. Compared to D&D, it has fewer spells and fewer effects providing stacking modifiers (which is the biggest book keeping pain).</p><p></p><p>If all creatures were minions in True20, I'd agree that it would be simpler. But regardless of whether or not your opponent is using minion rules, the PCs certainly aren't. But non-minion characters have special conditions as a matter of course in True20; that's condition tracking as a matter of course; D20 modern typically only has conditions for special effects. That's really not simpler than D20 modern.</p><p></p><p>Don't get me wrong; in some ways I prefer a bit more fidelity in representing injured states in characters. But I think the oft-uttered notion that combat runs smoother in True20 doesn't ring true IME.</p></blockquote><p></p>
[QUOTE="Psion, post: 3618880, member: 172"] Spycraft also features simplified tracking for minion-types, by the way. I don't remember tons of book keeping in D20 modern. Compared to D&D, it has fewer spells and fewer effects providing stacking modifiers (which is the biggest book keeping pain). If all creatures were minions in True20, I'd agree that it would be simpler. But regardless of whether or not your opponent is using minion rules, the PCs certainly aren't. But non-minion characters have special conditions as a matter of course in True20; that's condition tracking as a matter of course; D20 modern typically only has conditions for special effects. That's really not simpler than D20 modern. Don't get me wrong; in some ways I prefer a bit more fidelity in representing injured states in characters. But I think the oft-uttered notion that combat runs smoother in True20 doesn't ring true IME. [/QUOTE]
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