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General Tabletop Discussion
*Dungeons & Dragons
High and Low Stat discrepancy and opinion
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<blockquote data-quote="eggynack" data-source="post: 6369872" data-attributes="member: 6775558"><p>It's pretty ridiculous to get pissed off at someone for rolling well. It's not like you came into the game and said, "Now, with my mighty control over the nature of fate and circumstance, I shall intentionally pull together above average scores. View, puny DM, as I imbalance your game." If the DM wants certain scores, he should use a system that makes those scores happen, instead of a system that sometimes makes those scores happen. Folks like point buy for a lot of reasons, and stat balance is one of them. </p><p></p><p>As for your other question, how important stats are, the answer is that it depends on the character, and that class power level tends to be a lot more important. As an example of two classes that show both things simultaneously, consider the monk and the druid. Druids don't need anything in particular out of their base stats, easily capable of functioning with the minimum scores allowed that don't allow for rerolls, also capable of functioning with nothing but 10's and 11's, and finally easily capable of functioning with just 8's, if you use something like anthro bat. </p><p></p><p>By contrast, a monk needs good stats all around in order to find anything like success. You need high scores in both dexterity and wisdom in order to match the AC provided by armor, you need strength to come close to the accuracy and damage of a fighter (and you generally fail), you need constitution, again for the same reason, and intelligence and charisma are nice though not necessary for skill stuff. Any increase in stat allocation to a monk is thus important in a way it's not usually going to be for a druid. </p><p></p><p>The general outcome of all of that is that monks make better use of high stats than druid does, but that druid doesn't care, because druid is druid. In other words, a druid that has all 8's as base stats, an impossibly low result in most stat allocation methods, is going to be better at most levels than a monk with all 18's. It's an odd result, but it is also a generally accurate one, at least at reasonable optimization levels. Stats just don't mean that much over the full balance spread of the game, and they tend to mean more to low power characters than high power ones, so high stat allocation probably lands somewhere between value neutral and good in the scheme of things.</p></blockquote><p></p>
[QUOTE="eggynack, post: 6369872, member: 6775558"] It's pretty ridiculous to get pissed off at someone for rolling well. It's not like you came into the game and said, "Now, with my mighty control over the nature of fate and circumstance, I shall intentionally pull together above average scores. View, puny DM, as I imbalance your game." If the DM wants certain scores, he should use a system that makes those scores happen, instead of a system that sometimes makes those scores happen. Folks like point buy for a lot of reasons, and stat balance is one of them. As for your other question, how important stats are, the answer is that it depends on the character, and that class power level tends to be a lot more important. As an example of two classes that show both things simultaneously, consider the monk and the druid. Druids don't need anything in particular out of their base stats, easily capable of functioning with the minimum scores allowed that don't allow for rerolls, also capable of functioning with nothing but 10's and 11's, and finally easily capable of functioning with just 8's, if you use something like anthro bat. By contrast, a monk needs good stats all around in order to find anything like success. You need high scores in both dexterity and wisdom in order to match the AC provided by armor, you need strength to come close to the accuracy and damage of a fighter (and you generally fail), you need constitution, again for the same reason, and intelligence and charisma are nice though not necessary for skill stuff. Any increase in stat allocation to a monk is thus important in a way it's not usually going to be for a druid. The general outcome of all of that is that monks make better use of high stats than druid does, but that druid doesn't care, because druid is druid. In other words, a druid that has all 8's as base stats, an impossibly low result in most stat allocation methods, is going to be better at most levels than a monk with all 18's. It's an odd result, but it is also a generally accurate one, at least at reasonable optimization levels. Stats just don't mean that much over the full balance spread of the game, and they tend to mean more to low power characters than high power ones, so high stat allocation probably lands somewhere between value neutral and good in the scheme of things. [/QUOTE]
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