Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
High and Low Stat discrepancy and opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6369886" data-attributes="member: 6681948"><p>Identical would also remove point buy - different players allocate their points differently, and the same player may allocate differently for different characters. </p><p></p><p></p><p></p><p>But we still want "random" - or so the choice to roll the dice seems to indicate. We have established a range of 3 - 18, and also that we want it skewed more to higher rolls than to lower rolls. </p><p></p><p></p><p></p><p>I find it outright illogical to roll dice for stats and then complain that the use of a random chance methodology generates results which are random, so I disagree with your conclusion that there is nothing outright illogical in the GM complaining that a choice of a random method of generating numbers carries random results. Think of it this way - will he stop the game at some point and require some change be made because Player #3 has rolled an excessive number of critical hits, or his hit points reflect above average results, or perhaps he rolled max damage 3 times in a row, so he is not allowed to roll max damage again?</p><p></p><p>Not setting the parameters up front is, to me, "wrongity-wrong". I am curious whether his response would have been similar had the player's luck skewed the other way and he ended up with stats considerably lower than the rest of the players (again, a chance we take when rolling the dice). Perhaps he would, but there is no way to know. From the OP's comments that the other players seemed excited that they got decent stats, it sounds like there have been past occasions where they were less fortunate, and were stuck with those "unlucky" stats.</p><p></p><p>To me, by deciding "we will roll stats using this method", the group accepted the possibility someone would roll exceptionally well, or exceptionally poorly, with the result likely being a disparity in starting character bonuses. 4d6, drop the lowest, in no way guarantees "at least one terrible score and only 1 or 2 at a +2 mod or more", nor do I perceive the 8's noted as being "terrible scores". "Woe is me, I take a -1 penalty on a dump stat." </p><p></p><p>One thing for random rolls and arrays - I see a lot more odd numbers using those methods! Although it's nice to have an odd number once every four levels or so...</p></blockquote><p></p>
[QUOTE="N'raac, post: 6369886, member: 6681948"] Identical would also remove point buy - different players allocate their points differently, and the same player may allocate differently for different characters. But we still want "random" - or so the choice to roll the dice seems to indicate. We have established a range of 3 - 18, and also that we want it skewed more to higher rolls than to lower rolls. I find it outright illogical to roll dice for stats and then complain that the use of a random chance methodology generates results which are random, so I disagree with your conclusion that there is nothing outright illogical in the GM complaining that a choice of a random method of generating numbers carries random results. Think of it this way - will he stop the game at some point and require some change be made because Player #3 has rolled an excessive number of critical hits, or his hit points reflect above average results, or perhaps he rolled max damage 3 times in a row, so he is not allowed to roll max damage again? Not setting the parameters up front is, to me, "wrongity-wrong". I am curious whether his response would have been similar had the player's luck skewed the other way and he ended up with stats considerably lower than the rest of the players (again, a chance we take when rolling the dice). Perhaps he would, but there is no way to know. From the OP's comments that the other players seemed excited that they got decent stats, it sounds like there have been past occasions where they were less fortunate, and were stuck with those "unlucky" stats. To me, by deciding "we will roll stats using this method", the group accepted the possibility someone would roll exceptionally well, or exceptionally poorly, with the result likely being a disparity in starting character bonuses. 4d6, drop the lowest, in no way guarantees "at least one terrible score and only 1 or 2 at a +2 mod or more", nor do I perceive the 8's noted as being "terrible scores". "Woe is me, I take a -1 penalty on a dump stat." One thing for random rolls and arrays - I see a lot more odd numbers using those methods! Although it's nice to have an odd number once every four levels or so... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High and Low Stat discrepancy and opinion
Top