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High and Low Stat discrepancy and opinion
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<blockquote data-quote="delericho" data-source="post: 6370784" data-attributes="member: 22424"><p>Of course, I agree with all of that. That's why I said point-buy favours the SAD classes, precisely because you can dump other things to boost the main stat. Whereas random rolls may or may not give you that.</p><p></p><p>The bit of my post you quoted was specifically about using random rolls - that if you're interested in a MAD class you're still better rolling, seeing if the stats will support a MAD class (since they very well may not), and picking your class accordingly. If you get less-than-ideal rolls, go for a SAD class.</p><p></p><p></p><p></p><p>I don't like that, for two reasons:</p><p></p><p>- Firstly, I don't like penalising lucky rolls. You took the chance with the dice, so you should reap the rewards. (I understand, of course, that YMMV on this one! That's why I offer a choice of either 28-point buy or random rolls; each player gets to make his own choice.)</p><p></p><p>- One of the trade-offs between random rolls and point buy is choice: numerically, 4d6-drop-lowest numerically seems to average roughly 31-point buy, but because of the inability to set those scores exactly it's closer to 28 points (because you're unlikely to get exactly the scores you want). So requiring people to roll, and then potentially lower their stats to the point limit is actually quite a penalty - you'd actually be better in this system rolling really low and getting to upgrade!</p><p></p><p>I suppose it could work well if there were three thresholds - you can choose 28-point buy, or roll with limits. If you get low stats, you get to upgrade them to a 26-point buy; if you get high stats you have to downgrade to 30-point buy. (The numbers are just examples, of course - set them to suit!)</p><p></p><p>But I suspect that's getting towards being more trouble than it's worth. Certainly, for a one-shot at least, I think I'd just let it slide - the OP got lucky with his stats; good for him.</p><p></p><p>YMMV on all points, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 6370784, member: 22424"] Of course, I agree with all of that. That's why I said point-buy favours the SAD classes, precisely because you can dump other things to boost the main stat. Whereas random rolls may or may not give you that. The bit of my post you quoted was specifically about using random rolls - that if you're interested in a MAD class you're still better rolling, seeing if the stats will support a MAD class (since they very well may not), and picking your class accordingly. If you get less-than-ideal rolls, go for a SAD class. I don't like that, for two reasons: - Firstly, I don't like penalising lucky rolls. You took the chance with the dice, so you should reap the rewards. (I understand, of course, that YMMV on this one! That's why I offer a choice of either 28-point buy or random rolls; each player gets to make his own choice.) - One of the trade-offs between random rolls and point buy is choice: numerically, 4d6-drop-lowest numerically seems to average roughly 31-point buy, but because of the inability to set those scores exactly it's closer to 28 points (because you're unlikely to get exactly the scores you want). So requiring people to roll, and then potentially lower their stats to the point limit is actually quite a penalty - you'd actually be better in this system rolling really low and getting to upgrade! I suppose it could work well if there were three thresholds - you can choose 28-point buy, or roll with limits. If you get low stats, you get to upgrade them to a 26-point buy; if you get high stats you have to downgrade to 30-point buy. (The numbers are just examples, of course - set them to suit!) But I suspect that's getting towards being more trouble than it's worth. Certainly, for a one-shot at least, I think I'd just let it slide - the OP got lucky with his stats; good for him. YMMV on all points, of course. [/QUOTE]
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