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High Charisma=Obsessed with sex?
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<blockquote data-quote="fusangite" data-source="post: 934133" data-attributes="member: 7240"><p>S'mon replied,</p><p></p><p></p><p></p><p>Gee, I feel really bad disagreeing with you after your eloquent advocacy on my behalf in the thread discussing the armour donning rules. Still, you might as well get a sense of my more unpopular views on these boards:</p><p></p><p>I used to think that games should try to evoke a wide range of human emotions. Over time (and several uncomfortable and painful experiences), I have become convinced that the only emotions an RPG should seek to evoke are: wonder, triumph and mirth. Anything else is playing with fire.</p><p></p><p>I have never seen anything good come from representing marriage, romance or love in game. Furthermore, the chances that trying to portray such things will go wrong and the consequences thereof make them things I'm unwilling to include in my campaigns.</p><p></p><p>A lot of people believe that anything you can put in a fantasy novel you can put in an FRP; I believe that the range of possibilities in an RPG is narrower than in a novel in some respects. In other respects, I think we have more range at our disposal when it comes to narrative pacing, structure and possible outcomes.</p></blockquote><p></p>
[QUOTE="fusangite, post: 934133, member: 7240"] S'mon replied, Gee, I feel really bad disagreeing with you after your eloquent advocacy on my behalf in the thread discussing the armour donning rules. Still, you might as well get a sense of my more unpopular views on these boards: I used to think that games should try to evoke a wide range of human emotions. Over time (and several uncomfortable and painful experiences), I have become convinced that the only emotions an RPG should seek to evoke are: wonder, triumph and mirth. Anything else is playing with fire. I have never seen anything good come from representing marriage, romance or love in game. Furthermore, the chances that trying to portray such things will go wrong and the consequences thereof make them things I'm unwilling to include in my campaigns. A lot of people believe that anything you can put in a fantasy novel you can put in an FRP; I believe that the range of possibilities in an RPG is narrower than in a novel in some respects. In other respects, I think we have more range at our disposal when it comes to narrative pacing, structure and possible outcomes. [/QUOTE]
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